由于某种原因,我的进度条是向后而不是向前移动,它似乎不是从0开始。它从1开始并向下计数到0。如何使此代码从0开始并向上计数,所以进度条前进而不是后退?

using UnityEngine;
using System.Collections;

public class Distance : MonoBehaviour {

private float finalGoal_dist = 0.0f;
public Transform Player;
public Transform finalGoal;


public Vector2 pos = new Vector2(20, 40);
public Vector2 size = new Vector2(120, 20);
public Texture2D emptyTex;
public Texture2D fullTex;


float t = 0;
float initialDistance;




void Start(){
    initialDistance = Vector2.Distance(Player.position, finalGoal.position);
    // print("Distance to Goal:" + initialDistance);
}


void OnGUI(){
            t = finalGoal_dist / initialDistance;
            GUI.Box(new Rect(0,0, size.x, size.y), emptyTex);
            GUI.Box(new Rect(0,0, size.x*t, size.y), fullTex);
}

// Update is called once per frame
void Update () {

    finalGoal_dist = Vector2.Distance(Player.position, finalGoal.position);
    //print("Distance to Goal:" + finalGoal_dist);
    print(t);
}
 }

最佳答案

据我了解,它工作正常,但从0开始。您需要使用size.x *(1-t),因此它需要使用全宽度减去已更新的%。
尝试这个:

GUI.Box(new Rect(0,0, size.x, size.y), emptyTex);
GUI.Box(new Rect(0,0, size.x*(1-t), size.y), fullTex);

关于c# - Unity 5 C#GUI-进度栏不是从0开始,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/29646458/

10-16 09:07