我心态崩了。
吃完饭回来,『哇这个圆与矩形交到底怎么求啊???』,顿了一秒,
嗯??这不是傻逼板子题吗?
然后粘上了我圆和三角形交的板子。1A。
mxy到底有什么用啊?
这他妈这么傻逼的板子题。。我为什么四个小时都没意识到这是板子题。
这种题还能wa?这怎么wa啊??

#include <bits/stdc++.h>
#define mp make_pair
#define fi first
#define se second
#define pb push_back
using namespace std;
typedef double db;
const int maxn = 4e5+5;
const db eps=1e-6;
const db pi=acos(-1);
int sign(db k){
    if (k>eps) return 1; else if (k<-eps) return -1; return 0;
}
int cmp(db k1,db k2){return sign(k1-k2);}
int inmid(db k1,db k2,db k3){return sign(k1-k3)*sign(k2-k3)<=0;}// k3 在 [k1,k2] 内
struct point{
    db x,y;
    point operator + (const point &k1) const{return (point){k1.x+x,k1.y+y};}
    point operator - (const point &k1) const{return (point){x-k1.x,y-k1.y};}
    point operator * (db k1) const{return (point){x*k1,y*k1};}
    point operator / (db k1) const{return (point){x/k1,y/k1};}
    int operator == (const point &k1) const{return cmp(x,k1.x)==0&&cmp(y,k1.y)==0;}
    // 逆时针旋转
    point turn(db k1){return (point){x*cos(k1)-y*sin(k1),x*sin(k1)+y*cos(k1)};}
    point turn90(){return (point){-y,x};}
    bool operator < (const point k1) const{
        int a=cmp(x,k1.x);
        if (a==-1) return 1; else if (a==1) return 0; else return cmp(y,k1.y)==-1;
    }
    db abs(){return sqrt(x*x+y*y);}
    db abs2(){return x*x+y*y;}
    db dis(point k1){return ((*this)-k1).abs();}
    point unit(){db w=abs(); return (point){x/w,y/w};}
    void scan(){double k1,k2; scanf("%lf%lf",&k1,&k2); x=k1; y=k2;}
    void print(){printf("%.11lf %.11lf\n",x,y);}
    db getw(){return atan2(y,x);}
    point getdel(){if (sign(x)==-1||(sign(x)==0&&sign(y)==-1)) return (*this)*(-1); else return (*this);}
    int getP() const{return sign(y)==1||(sign(y)==0&&sign(x)==-1);}
};
int inmid(point k1,point k2,point k3){return inmid(k1.x,k2.x,k3.x)&&inmid(k1.y,k2.y,k3.y);}
db cross(point k1,point k2){return k1.x*k2.y-k1.y*k2.x;}
db dot(point k1,point k2){return k1.x*k2.x+k1.y*k2.y;}
db rad(point k1,point k2){return atan2(cross(k1,k2),dot(k1,k2));}
// -pi -> pi
int compareangle (point k1,point k2){//极角排序+
    return k1.getP()<k2.getP()||(k1.getP()==k2.getP()&&sign(cross(k1,k2))>0);
}
point proj(point k1,point k2,point q){ // q 到直线 k1,k2 的投影
    point k=k2-k1;return k1+k*(dot(q-k1,k)/k.abs2());
}
point reflect(point k1,point k2,point q){return proj(k1,k2,q)*2-q;}
int clockwise(point k1,point k2,point k3){// k1 k2 k3 逆时针 1 顺时针 -1 否则 0
    return sign(cross(k2-k1,k3-k1));
}
int checkLL(point k1,point k2,point k3,point k4){// 求直线 (L) 线段 (S)k1,k2 和 k3,k4 的交点
    return cmp(cross(k3-k1,k4-k1),cross(k3-k2,k4-k2))!=0;
}
point getLL(point k1,point k2,point k3,point k4){
    db w1=cross(k1-k3,k4-k3),w2=cross(k4-k3,k2-k3); return (k1*w2+k2*w1)/(w1+w2);
}
int intersect(db l1,db r1,db l2,db r2){
    if (l1>r1) swap(l1,r1); if (l2>r2) swap(l2,r2); return cmp(r1,l2)!=-1&&cmp(r2,l1)!=-1;
}
int checkSS(point k1,point k2,point k3,point k4){
    return intersect(k1.x,k2.x,k3.x,k4.x)&&intersect(k1.y,k2.y,k3.y,k4.y)&&
           sign(cross(k3-k1,k4-k1))*sign(cross(k3-k2,k4-k2))<=0&&
           sign(cross(k1-k3,k2-k3))*sign(cross(k1-k4,k2-k4))<=0;
}
db disSP(point k1,point k2,point q){
    point k3=proj(k1,k2,q);
    if (inmid(k1,k2,k3)) return q.dis(k3); else return min(q.dis(k1),q.dis(k2));
}
db disSS(point k1,point k2,point k3,point k4){
    if (checkSS(k1,k2,k3,k4)) return 0;
    else return min(min(disSP(k1,k2,k3),disSP(k1,k2,k4)),min(disSP(k3,k4,k1),disSP(k3,k4,k2)));
}
int onS(point k1,point k2,point q){return inmid(k1,k2,q)&&sign(cross(k1-q,k2-k1))==0;}
struct circle{
    point o; db r;
    void scan(){o.scan(); scanf("%lf",&r);}
    int inside(point k){return cmp(r,o.dis(k));}
};
struct line{
    // p[0]->p[1]
    point p[2];
    line(point k1,point k2){p[0]=k1; p[1]=k2;}
    line(){}
    point& operator [] (int k){return p[k];}
    int include(point k){return sign(cross(p[1]-p[0],k-p[0]))>0;}
    point dir(){return p[1]-p[0];}
    line push(){ // 向外 ( 左手边 ) 平移 eps
        const db eps = 1e-6;
        point delta=(p[1]-p[0]).turn90().unit()*eps;
        return {p[0]-delta,p[1]-delta};
    }
};
point getLL(line k1,line k2){return getLL(k1[0],k1[1],k2[0],k2[1]);}
vector<point> getCL(circle k1,point k2,point k3){ // 沿着 k2->k3 方向给出 , 相切给出两个
    point k=proj(k2,k3,k1.o); db d=k1.r*k1.r-(k-k1.o).abs2();
    if (sign(d)==-1) return {};
    point del=(k3-k2).unit()*sqrt(max((db)0.0,d)); return {k-del,k+del};
}
db getarea(circle k1,point k2,point k3){
    // 圆 k1 与三角形 k2 k3 k1.o 的有向面积交
    point k=k1.o; k1.o=k1.o-k; k2=k2-k; k3=k3-k;
    int pd1=k1.inside(k2),pd2=k1.inside(k3);
    vector<point>A=getCL(k1,k2,k3);
    if (pd1>=0){
        if (pd2>=0) return cross(k2,k3)/2;
        return k1.r*k1.r*rad(A[1],k3)/2+cross(k2,A[1])/2;
    } else if (pd2>=0){
        return k1.r*k1.r*rad(k2,A[0])/2+cross(A[0],k3)/2;
    }else{
        int pd=cmp(k1.r,disSP(k2,k3,k1.o));
        if (pd<=0) return k1.r*k1.r*rad(k2,k3)/2;
        return cross(A[0],A[1])/2+k1.r*k1.r*(rad(k2,A[0])+rad(A[1],k3))/2;
    }
}
db getarea(circle o,point k1,point k2,point k3){
    return abs(getarea(o,k1,k2)+getarea(o,k2,k3)+getarea(o,k3,k1));
}
db r,dx,dy,x,y,p,S;
circle o;
vector<db> all;
void slove(point a,point b,point c,point d){//小矩形
    db s = getarea(o,a,b,c)+getarea(o,b,c,d);
    if(sign(s)>0){
        all.push_back(s);
//        a.print();b.print();c.print();d.print();
//        printf("%.11f\n\n\n\n",s);
    }
}
int main(){
    scanf("%lf%lf%lf%lf%lf%lf",&r,&dx,&dy,&x,&y,&p);
    o.o={0, 0};o.r=r;S = dx*dy;
    x+=dx*10000;
    y+=dy*10000;
    while (x>-r)x-=dx;while (y>-r)y-=dy;
    db minx = x,miny = y;
    point n;
    for(db i=minx;i<r;i+=dx){
        for(db j=miny;j<r;j+=dy){
            n={i,j};
            slove(n,n+(point){dx,0},n+(point){0,dy},n+(point){dx,dy});

        }
    }
    db mx = *max_element(all.begin(),all.end());
    int ans=0;
//    printf("%d\n",(int)all.size());
//    sort(all.begin(),all.end());
    for(auto x:all){
//        printf("%.11f\n",x);
        if(mx*p+eps>=x)ans++;
    }
    printf("%d\n",ans);
}
02-12 01:43