问题描述
我创建中,我想展示的报价列表中的场景。为了显示报价,我创建了一个预制与占位符优惠详情,我会在运行时。我在现场预制添加到场景中创造了一个占位符,但它没有显示在UI上。
OfferHolderClass:
使用UnityEngine; System.Collections中使用
;
公共类OfferHolder:MonoBehaviour {
公共游戏物体localOffer;
//使用这个初始化
无效的start(){
游戏对象的报价=实例化(localOffer)作为游戏对象;
offer.GetComponent<提供>()文本=测试。
offer.transform.parent = this.transform;
}
//更新是每帧
无效更新调用一次(){
}
}
我是新来的团结,我不知道我是缺少在这里。
//拖动对象预制在检查
公共游戏物体spawnObject变量;
// ----------------------------------------
下面将创建一个使用对象的的变换设置。游戏物体
游戏物体的克隆;
克隆=实例化(spawnObject.transform,
spawnObject.transform.position,
spawnObject.transform.rotation)作为游戏对象;
下面将使用对象的家长变换设置创建游戏物体。
游戏物体的克隆;
克隆=实例化(spawnObject.transform,
transform.position,
transform.rotation)作为游戏对象;
不知道这会有所帮助,但你的游戏的好运气:)
I am creating a scene in which I want to show list of offers. In order to show the offer, I created a prefab with placeholders for the offer details which I will get at runtime. I created a place holder in the scene to add the prefab to the scene, but it is not showing on the UI.OfferHolderClass:
using UnityEngine;
using System.Collections;
public class OfferHolder : MonoBehaviour {
public GameObject localOffer;
// Use this for initialization
void Start () {
GameObject offer = Instantiate(localOffer) as GameObject;
offer.GetComponent<Offer>().Text = "Testing";
offer.transform.parent = this.transform;
}
// Update is called once per frame
void Update () {
}
}
I am new to Unity and am not sure what I am missing here.
//Drag object prefab to variable in inspector
public GameObject spawnObject;
//----------------------------------------
Below will create GameObject using the objects Own Transform settings.
GameObject clone;
clone = Instantiate(spawnObject.transform,
spawnObject.transform.position,
spawnObject.transform.rotation) as GameObject;
Below will create GameObject using the objects Parents Transform settings.
GameObject clone;
clone = Instantiate(spawnObject.transform,
transform.position,
transform.rotation) as GameObject;
Not sure if this helps, but good luck on your game :)
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