本文介绍了Unity3d重启当前场景的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

好吧,所以我试图在按下R时重新启动场景,由于某种原因,我在统一控制台中得到了类似的错误:意外符号'}'和解析错误".但是随后在Microsoft Visual Studio中,我得到了预期".以下代码有什么问题的想法吗?

Ok so I am trying to restart the scene on R being pressed and for some reason, I am getting errors like, well in the unity console: "unexpected symbol '}' " and "parsing error". But then in Microsoft visual studio I'm getting "; expected". Any ideas of what's wrong with the following code?

void Update() {
    if (Input.GetKeyDown(KeyCode.R))
        SceneManager.GetActiveScene().buildIndex
}

推荐答案

您必须要求场景管理器使用 LoadScene

You must ask the scene manager to load the scene using LoadScene

if (Input.GetKeyDown(KeyCode.R))
    SceneManager.LoadScene( SceneManager.GetActiveScene().buildIndex ) ;

您只是在检索当前场景的构建索引.

You were just retrieving the build index of the current scene.

另外,关于您的编译错误,您已经忘记了行尾的分号;)

Also, about yourcompilling error, you have forgotten the semi-colon at the end of the line ;)

这篇关于Unity3d重启当前场景的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

07-05 05:29