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问题描述

给出以下代码:

package main

import (
    "fmt"
)

type datstr string

type Guy interface {
   SomeDumbGuy() string
}

func (d *datstr) SomeDumbGuy() string {
  return "some guy"
}

func someConsumer(g Guy) {
  fmt.Println("Hello, " + g.SomeDumbGuy())
}

func main() {
    var d datstr
    someConsumer(&d)
}

main 中完成的组件连接是否是将依赖关系连接在一起的正确方法?似乎我在代码中有点用完了.有没有比这更好的通用模式了?还是我想得太多了?

Is the wiring of components together that's done in main the right way to wire a dependency together? It seems like I'm over using this a bit in my code. Is there a common pattern better than this, or am I overthinking it?

推荐答案

是的,facebookgo注入库允许您获取注入的成员并为您连接图.

Yes, the facebookgo inject library allows you to take your injected members and will wire up the graph for you.

代码: https://github.com/facebookgo/inject

文档: https://godoc.org/github.com/facebookgo/inject

这是文档中的代码示例:

Here's a code example from the documentation:

package main

import (
    "fmt"
    "net/http"
    "os"

    "github.com/facebookgo/inject"
)

// Our Awesome Application renders a message using two APIs in our fake
// world.
type HomePlanetRenderApp struct {
    // The tags below indicate to the inject library that these fields are
    // eligible for injection. They do not specify any options, and will
    // result in a singleton instance created for each of the APIs.

    NameAPI   *NameAPI   `inject:""`
    PlanetAPI *PlanetAPI `inject:""`
}

func (a *HomePlanetRenderApp) Render(id uint64) string {
    return fmt.Sprintf(
        "%s is from the planet %s.",
        a.NameAPI.Name(id),
        a.PlanetAPI.Planet(id),
    )
}

// Our fake Name API.
type NameAPI struct {
    // Here and below in PlanetAPI we add the tag to an interface value.
    // This value cannot automatically be created (by definition) and
    // hence must be explicitly provided to the graph.

    HTTPTransport http.RoundTripper `inject:""`
}

func (n *NameAPI) Name(id uint64) string {
    // in the real world we would use f.HTTPTransport and fetch the name
    return "Spock"
}

// Our fake Planet API.
type PlanetAPI struct {
    HTTPTransport http.RoundTripper `inject:""`
}

func (p *PlanetAPI) Planet(id uint64) string {
    // in the real world we would use f.HTTPTransport and fetch the planet
    return "Vulcan"
}

func main() {
    // Typically an application will have exactly one object graph, and
    // you will create it and use it within a main function:
    var g inject.Graph

    // We provide our graph two "seed" objects, one our empty
    // HomePlanetRenderApp instance which we're hoping to get filled out,
    // and second our DefaultTransport to satisfy our HTTPTransport
    // dependency. We have to provide the DefaultTransport because the
    // dependency is defined in terms of the http.RoundTripper interface,
    // and since it is an interface the library cannot create an instance
    // for it. Instead it will use the given DefaultTransport to satisfy
    // the dependency since it implements the interface:
    var a HomePlanetRenderApp
    err := g.Provide(
        &inject.Object{Value: &a},
        &inject.Object{Value: http.DefaultTransport},
    )
    if err != nil {
        fmt.Fprintln(os.Stderr, err)
        os.Exit(1)
    }

    // Here the Populate call is creating instances of NameAPI &
    // PlanetAPI, and setting the HTTPTransport on both to the
    // http.DefaultTransport provided above:
    if err := g.Populate(); err != nil {
        fmt.Fprintln(os.Stderr, err)
        os.Exit(1)
    }

    // There is a shorthand API for the simple case which combines the
    // three calls above is available as inject.Populate:
    //
    //   inject.Populate(&a, http.DefaultTransport)
    //
    // The above API shows the underlying API which also allows the use of
    // named instances for more complex scenarios.

    fmt.Println(a.Render(42))

}

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10-25 08:17