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问题描述

WPF提供了一些惊人的功能来处理动画.我想知道它是否适合开发 Istrolid 之类的简单游戏.我相信WPF可以在Istrolid中复制几乎(如果不是全部)动画.我对WPF很好,但是我还没有从Unity入手.

WPF provides some amazing features to work with animations. I was wondering if it would be fit for the development of simple games like Istrolid. I believe WPF can replicate almost (if not all) of the animation in Istrolid. I am good with WPF, but I am yet to start with Unity.

就我而言,WPF是更好的选择还是值得花时间学习Unity来开发这种简单的游戏.

Is WPF better in my case or is it worth investing time in learning Unity for the development of such simple games.

推荐答案

WPF支持2D和3D渲染,但是在Windows上可以使用. Unity是多平台的,可在10多个平台上运行.如果要仅 制作适用于Windows的游戏,请使用WPF.如果您想要一款可以在iOS,Android,Windows等平台上玩的游戏,请使用Unity.我建议您选择Unity.如果您知道如何使用WPF,则表示您对C#情有独钟.您应该直接进入Unity.

WPF supports both 2D and 3D rendering but it will only work on Windows. Unity is multi-platform and will work on more than 10 platforms. If you want to be making games for Windows only then use WPF. If you want a game that can be played on iOS, Android, Windows and many more then go with Unity. I would recommend you go with Unity. If you know how to use WPF that means that you are good with C#. You should just jump into Unity.

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09-23 20:17