本文介绍了无法更改数组大小在检查变量在Unity?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

从我读这是怎样一个向量大小设置为

From what I have read this is how a vector "Size" is set

public Color[] teamAColors = new Color[4];

但在运行code时,它看起来像这样

这似乎并不重要,我把什么号码为[4],大小始终保持6.我不知道那里的6号甚至我还没有设置任何东西,这个数字的到来。

It doesn't seem to matter what number I put for the [4], the Size always stays 6. I am not sure where the 6 number is even coming from as I have not set anything to that number.

我甚至试过

 public Color[] teamAColors;

然后让我的数组自动填充长度,但这并不改变或者6

And then let my array auto populate the Length, but that doesn't change the 6 either.

推荐答案

,它只是

public Color[] teamAColors;

但你已经迷迷糊糊到RESETWOE!

BUT YOU'VE STUMBLED ON TO THE "RESET" WOE!

只是用不同的变量名称试试吧

Just try it with a different var name

public Color[] teste;

看?举例..

有它工作正常。您可以动态设置大小,只要你忽略了大小的定义。

There it is working fine. You can set the size dynamically, so long as you omit the size in the definition.

团结持有至连载值就比较复杂了。

Unity "holds on to" serialized values in a complicated way.

您可以修复这个..查找的著名微小的复位按钮... 的附着在细小齿轮象征。

You can fix this .. look for the famous tiny reset button ... attached to the tiny Cog symbol.

这是值得记住的是,作为一项规则,如果你有一个公共变量,

It's worth remembering that, as a rule, if you have a public variable,

public float x;  // do this

不要设置默认,在code值。

don't set a "default" value in the code ..

public float x=2f;  // generally NEVER DO THIS

下面是一个令人难以置信的方便的窍门。试试这个...

Here's an incredibly handy trick. Try this ...

[Header("How good is this?")]
public float x;

下面是一个更酷的!试试吧!

Here's an even cooler one! try it!

[Range(2f,4f)]
public float x;

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08-24 09:00