本文介绍了Meshlab中来自点云的网格的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我需要从密集点云中重建地形的表面网格.

I need to reconstruct a surface mesh of a terrain from a dense point cloud.

是否可以从 Meshlab 中的点云生成多边形网格?

Is it possible to generate polygonal meshes from point clouds in Meshlab?

推荐答案

是的!从点云生成网格的过程称为表面重建.

Yes you can!. The process of generating a mesh from a point cloud is called surface reconstruction.

meshlab中提供了几种表面重建方法.

There are several surface reconstruction methods avaliable in meshlab.

转到过滤器->重新划分网格,简化和重建

您可以在众多可用选项中选择一种.指导您一点:

There you can select one of the many choices avaliable. To guide you a little:

  • Delanuay Triangulation is one of the simplest one and might fit your needs if your surface is not complex.

表面重建:屏蔽泊松是最新技术,旨在用于重建复杂的表面.您可能需要在弹出对话框中加上一些参数,以便获得所需的结果.

Surface Reconstruction: Screened Poisson is state of the art and it's intended for reconstructing complex surfaces. You might need to tweek some parameters on the pop-up dialog in order to obtain the result you want.

这篇关于Meshlab中来自点云的网格的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-01 22:57