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问题描述

我正在研究 Flash 和 Flex 中的游戏开发.我已经下载了 Flex Builder 试用版并使用过旧版本的 Flash.我看到一般来说,Flex Builder 是开发人员的工具,Flash 是设计人员的工具.我不清楚其中一种是否比另一种更适合游戏开发,或者是否有必要同时拥有两者才能有效地设计游戏.在我看来,游戏是设计/艺术和编程的平等部分.哪种工具更常用于游戏开发,或更密集地用于游戏开发?

I'm researching game development in Flash and Flex. I've downloaded the Flex Builder trial and have worked with older versions of Flash. I see that generally, Flex Builder is a developer's tool, and Flash is a designer's tool. It's not clear to me whether one is better suited to game development than the other, or if it's necessary to have both to effectively design games. To my mind, games are equal parts design/art and programming. Which tool is more commonly, or more intensively, used for game development?

推荐答案

Flex builder:比 Flash CS3/CS4 更好的开发/编码环境

Flex builder: Way better development/coding environment than Flash CS3/CS4

Flash CS3/CS4:比 Flex 更好的设计环境

Flash CS3/CS4: Way better design environment than Flex

Flash 风格"应用程序:(Sprites、MovieClips 而不是 flex UIComponents)通常在游戏类型工作中表现更好.

"Flash Style" application: (Sprites, MovieClips instead of flex UIComponents) Generally better performing for game type work.

那么您如何获得所有这些好处呢?您可以在 Flex Builder 中制作普通的旧 Flash 应用程序,它们不必是 Flex 应用程序(文件->新建->Actionscript 项目).在 Flash CS3/CS4 中准备艺术资源,让您在 Flex Builder 中的所有代码两全其美.

So how do you get all those benefits? You can make plain old flash apps in Flex Builder, they don't have to be Flex apps (File->New->Actionscript Project). Prepare art assets in Flash CS3/CS4, do all your code in Flex Builder get the best of both worlds.

这篇关于基于 Web 的游戏开发:Flex Builder 还是 Flash CS3?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-18 18:49