水平翻转图像并使用

水平翻转图像并使用

本文介绍了如何使用 glReadPixels() Bufferedimage 水平翻转图像并使用 ImageIO 输出?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何翻转屏幕截图图像?我在其他任何地方都找不到我的问题.
示例代码:

How do I flip an Screenshot image? I can't find my problem anywhere else.
Example code:

/*
*@param fileLoc //Location of fileoutput destination
*@param format  //"png"
*@param WIDTH   //Display.width();
*@param HEIGHT  //Display.height();
*/
private void getScreenImage(){
             int[] pixels = new int[WIDTH * HEIGHT];
             int bindex;
             // allocate space for RBG pixels
             ByteBuffer fb = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 3);//.order(ByteOrder.nativeOrder());
             // grab a copy of the current frame contents as RGB

             glReadPixels(0, 0, WIDTH, HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, fb);

             BufferedImage image = new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB);
             // convert RGB data in ByteBuffer to integer array
             for (int i=0; i < pixels.length; i++) {
                 bindex = i * 3;
                 pixels[i] =
                     ((fb.get(bindex) << 16))  +
                     ((fb.get(bindex+1) << 8))  +
                     ((fb.get(bindex+2) << 0));
             }
             try {
                //Create a BufferedImage with the RGB pixels then save as PNG
                 image.setRGB(0, 0, WIDTH, HEIGHT, pixels, 0 , WIDTH);

                 ImageIO.write(image, format , fileLoc);
             }
             catch (Exception e) {
                 System.out.println("ScreenShot() exception: " +e);
             }
         }

基本上代码用于捕获屏幕并以png"格式存储.
但它输出的是水平翻转的图像,因为 glReadPixels();,
从左下角到右上角阅读.

Basically the code works for capturing the screen and storing at as "png" format.
But it output's the image horizontally flipped, because glReadPixels();,
read from bottom-left to top-right.

那么如何在ImageIO.write();之前水平翻转图像?

So how do I flip the image horizontally before I ImageIO.write();?

谢谢前面,玫瑰.

推荐答案

E.G.使用 AffineTransform.

E.G. of flipping an image horizontally using an AffineTransform.

import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.swing.*;

public class Test001 {

    public static BufferedImage getFlippedImage(BufferedImage bi) {
        BufferedImage flipped = new BufferedImage(
                bi.getWidth(),
                bi.getHeight(),
                bi.getType());
        AffineTransform tran = AffineTransform.getTranslateInstance(bi.getWidth(), 0);
        AffineTransform flip = AffineTransform.getScaleInstance(-1d, 1d);
        tran.concatenate(flip);

        Graphics2D g = flipped.createGraphics();
        g.setTransform(tran);
        g.drawImage(bi, 0, 0, null);
        g.dispose();

        return flipped;
    }

    Test001(BufferedImage bi) {
        JPanel gui = new JPanel(new GridLayout(1,2,2,2));

        gui.add(new JLabel(new ImageIcon(bi)));
        gui.add(new JLabel(new ImageIcon(getFlippedImage(bi))));

        JOptionPane.showMessageDialog(null, gui);
    }

    public static void main(String[] args) throws AWTException {
        final Robot robot = new Robot();
        Runnable r = new Runnable() {

            @Override
            public void run() {
                final BufferedImage bi = robot.createScreenCapture(
                        new Rectangle(0, 360, 200, 100));
                new Test001(bi);
            }
        };
        SwingUtilities.invokeLater(r);
    }
}

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