最近学习cesium的3D引擎,有关图层切换的例子比较少,在官网上看见了一些例子加以自己的理解。投机了一种近似于图层切换的效果。

这种图层切换每次点击按钮时,会把其他的数据和实体给删除。然后再创建或加载一个新的

闲话不多说我们直接上代码

Sandcastle.addToolbarButton('Basic styling', function() {
viewer.dataSources.add(Cesium.GeoJsonDataSource.load(URL, {
stroke: Cesium.Color.HOTPINK,
fill: Cesium.Color.PINK.withAlpha(0.5),
strokeWidth: 3
}));
});
Sandcastle.addToolbarButton('按钮',function() { var position = Cesium.Cartesian3.fromDegrees(116.39053344726561,39.89604077881996, 0.0);
var hpr = new Cesium.HeadingPitchRoll(Cesium.Math.toRadians(135), 0.0, 0.0);
var orientation = Cesium.Transforms.headingPitchRollQuaternion(position, hpr); var model = viewer.entities.add({
id:'01',
position : position,
orientation : orientation,
model : {
uri : URL,
minimumPixelSize : 128,
maximumScale : 20000
}
}); },"toolbar"); Sandcastle.reset = function() {
viewer.dataSources.removeAll();
viewer.entities.removeById('01')//根据id删除entity //设置相机为home为起点
viewer.camera.lookAt(Cesium.Cartesian3.fromDegrees(116.39053344726561,39.89604077881996, 2631.082799425431), new Cesium.Cartesian3(0.0, -4790.0, 3930.0));
viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
}; //Sandcastle_End
Sandcastle.finishedLoading();

  

05-11 22:07