本文介绍了Fabric.js在初始化后将我的画布大小更改为300x150的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
HTML:
< div class =canvas-wrapper>
< canvas id =myCanvas>< / canvas>
< / div>
CSS
.canvas-wrapper {
width:900px;
min-height:600px;
}
#myCanvas {
border:1px solid red;
position:absolute;
top:22px;
left:0px;
height:100%;
width:99%;
}
JS
var myCanvas = new fabric.Canvas('myCanvas');
我的画布在初始化后调整为300x150,为什么?
<$> 在最新版本中,您必须执行以下操作: c $ c> var canvas = new fabric.Canvas('myCanvas');
canvas.setHeight(500);
canvas.setWidth(800);
....您的代码....
canvas.renderAll();
适用于我..
HTML:
<div class="canvas-wrapper">
<canvas id="myCanvas"></canvas>
</div>
CSS
.canvas-wrapper {
width: 900px;
min-height: 600px;
}
#myCanvas{
border:1px solid red;
position: absolute;
top:22px;
left:0px;
height: 100%;
width: 99%;
}
JS
var myCanvas = new fabric.Canvas('myCanvas');
My canvas get resized to 300x150 after it's been initialized, why?
解决方案
in the latest version, you will have to do something like:
var canvas = new fabric.Canvas('myCanvas');
canvas.setHeight(500);
canvas.setWidth(800);
.... Your code ....
canvas.renderAll();
Works fine for me..
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