原文链接: 

Python 一步一步教你用pyglet制作“彩色方块连连看”游戏(续)-CSDN博客文章浏览阅读1.6k次,点赞75次,收藏55次。上期讲到相同的色块连接,链接见: Python 一步一步教你用pyglet制作“彩色方块连连看”游戏-CSDN博客续上期,接下来要实现相邻方块的连线:首先来进一步扩展 行列的类......Python pyglet制作彩色圆圈“连连看”游戏-LMLPHPhttps://blog.csdn.net/boysoft2002/article/details/137063657

彩色圆圈“连连看”

有个网友留言要把原文中的方块改成圆圈,再要加入消去的分数。大致效果如下: 

Python pyglet制作彩色圆圈“连连看”游戏-LMLPHP

以下就把原文的代码作几步简单的修改:

Box类的修改

把矩形及方框用圆圈和圆弧来代替:

        self.rect = shapes.Circle(x+w//2, y+h//2, min(w,h)//2, color=color, batch=batch)
        self.box = shapes.Arc(x+w//2, y+h//2, min(w,h)//2, color=Color('WHITE').rgba, batch=batch)

Game类的修改 

Game类中增加分数属性:

update方法中增加分数和显示

点击事件的修改

在on_mouse_press事件中增加分数的显示:

部分代码的替代

在源码全文中搜索并替代: .rect 替换为 .cir ; .box 替换为 .arc

class Box类名也可以修改一下,不作修改也不影响代码的运行。

大致就以上几步就完成了修改:

完整代码 

from pyglet import *
from colorlib import *
from pointlib import Point
from pyglet.window import key
 
W, H = 800, 600
window = window.Window(W, H)
gl.glClearColor(*Color('lightblue3').decimal)
batch, batch2, group = graphics.Batch(), graphics.Batch(), graphics.Group()
 
row, col, space = 8, 10, 5
w, h = W//(col+2), H//(row+2)
x0, y0 = (W-(w+space)*col)//2, (H-(h+space)*row)//2
 
sound1, sound2 = media.load('box.mp3'), media.load('box2.mp3')
 
def randColor():
    COLOR = []
    while len(COLOR)<row*col//4:
        if not ((c:=randcolorTuple()) in COLOR or Color(c).name[-1] in '0123456789'):
            COLOR.append(c)
    return sample(COLOR*4, row*col)
 
class Box:
    def __init__(self, x, y, w, h, color, batch=batch):
        self.x, self.y, self.w, self.h = x, y, w, h
        self.cir = shapes.Circle(x+w//2, y+h//2, min(w,h)//2, color=color, batch=batch)
        self.arc = shapes.Arc(x+w//2, y+h//2, min(w,h)//2, color=Color('WHITE').rgba, batch=batch)
    def hide(self):
        self.arc.batch = self.cir.batch = None
    def show(self):
        self.arc.batch = self.cir.batch = batch
    def on_mouse_over(self, x, y):
        return self.x<=x<=self.x+self.w and self.y<=y<=self.y+self.h
 
class Matrix:
    def __init__(self, r=row, c=col):
        self.array = [[1]*c for _ in range(r)]
        self.point = []
        self.lines = [shapes.Line(*[-3]*4, width=5, color=Color('light gold').rgba,
                            batch=batch2, group=group) for _ in range(5)]
        for line in self.lines: line.visible = False
    def __repr__(self):
        return '\n'.join(map(str,self.array))+'\n'
    def true(self, point):
        try: return self.array[point.x+1][point.y+1]
        except: return 0
    def alltrue(self, points):
        if isinstance(points,(tuple,list)) and all(isinstance(p, Point) for p in points):
            try: return all(self.array[p.x+1][p.y+1] for p in points)
            except: return 0
    def adjacent(self, point1, point2):
        return point1*point2
    def inline(self, point1, point2):
        return point1^point2 and self.alltrue(point1**point2)
    def diagonal(self, point1, point2):
        if point1&point2:
            for point in point1%point2:
                state1 = self.adjacent(point, point1) or self.inline(point, point1)
                state2 = self.adjacent(point, point2) or self.inline(point, point2)
                if self.true(point) and state1 and state2:
                    self.point.append(point)
                    return True
    def connect1(self, p1, p2):
        return self.adjacent(p1, p2) or self.inline(p1, p2) or self.diagonal(p1, p2)
    def connect2(self, p1, p2):
        for i in range(1, max(row, col)):
            for p in zip(i+p1, i+p2):
                for i in range(2):
                    if self.true(p[i]) and (self.adjacent(p[i],(p1,p2)[i]) or
                            self.inline(p[i],(p1,p2)[i]))and self.diagonal(p[i], (p2,p1)[i]):
                        self.point.append(p[i])
                        return True
    def connect(self, p1, p2):
        if (ret := self.connect1(p1, p2) or self.connect2(p1, p2)):
            self.showlines(p1, p2)
        return ret
    def getxy(self, row, col):
        return x0+col*(w+space)+w//2, y0+row*(h+space)+h//2
    def drawline(self, *args):
        for i,p in enumerate(args[:-1]):
            self.lines[i].x, self.lines[i].y = self.getxy(*p)
            self.lines[i].x2, self.lines[i].y2 = self.getxy(*args[i+1])
            self.lines[i].visible = True
    def showlines(self, point1, point2):
        if len(self.point)==3: self.point.pop(0)
        if len(self.point)==2 and not self.point[0]^point1: self.point.reverse()
        points = point1, *self.point, point2
        self.drawline(*points)
        self.point.clear()
    def hidelines(self):
        for line in self.lines: line.visible = False
    def linevisible(self):
        return self.lines[0].visible
 
def initMatrix(row, col):
    global matrix, Array, Boxes
    matrix = Matrix(row+2, col+2)
    Array, Boxes = matrix.array, Matrix().array
    for i in range(row):
        for j in range(col):
            Array[i+1][j+1] = 0
    COLOR = randColor()
    for r,arr in enumerate(Boxes):
        for c,_ in enumerate(arr):
            Boxes[r][c] = Box(x0+c*(w+space), y0+r*(h+space), w, h, COLOR[c+r*len(arr)])
 
class Game:
    def __init__(self):
        initMatrix(row, col)
        self.score = 0
        self.rc, self.rc2 = Point(), Point()
        self.array, self.arces = Array, Boxes
        self.last1, self.last2, self.lastz = None, None, None
        self.label1 = text.Label('Congratulations!', color=Color().randcolor().rgba, font_size=50,
                                    x=W//2, y=H//2+80, anchor_x='center', anchor_y='center', bold=True, batch=batch)
        self.label2 = text.Label('Any key to restart...', color=Color().randcolor().rgba, font_size=36,
                                    x=W//2, y=H//2-50, anchor_x='center', anchor_y='center', bold=True, batch=batch)
    def on_mouse_click(self, x, y):
        if matrix.linevisible(): return
        if self.success(): main(event)
        r, c = (y-y0)//(h+space), (x-x0)//(w+space)
        if r in range(row) and c in range(col) and self.arces[r][c].on_mouse_over(x, y) and not self.array[r+1][c+1]:
            if self.last1 is None and self.last2 is None:
                self.rc, self.last1 = Point(r, c), self.arces[r][c]
                self.last1.arc.color = Color('RED').rgba
            elif self.last1 is not None and self.last2 is None:
                self.rc2, self.last2 = Point(r, c), self.arces[r][c]
                self.last2.arc.color = Color('RED').rgba
                if self.rc == self.rc2:
                    self.last1.arc.color = Color('WHITE').rgba
                    self.last1, self.last2 = None, None
                else:
                    if self.last1.cir.color==self.last2.cir.color:
                        matrix.connect(self.rc, self.rc2)
                    clock.schedule_interval(self.update, 0.5)
            return (r, c), Color(self.arces[r][c].cir.color).name
    def update(self, event):
        clock.unschedule(self.update)
        if self.last1.cir.color==self.last2.cir.color and matrix.connect(self.rc, self.rc2):
            self.hide()
            sound1.play()
            self.score += 10
            window.set_caption(window.caption.split('分数:')[0] + f'分数:{self.score}')
        else:
            sound2.play()
        self.last1.arc.color = self.last2.arc.color = Color('WHITE').rgba
        self.lastz = self.last1, self.last2
        self.last1, self.last2 = None, None
        matrix.hidelines()
        if game.success():
            window.set_caption('彩色方块连连看——任务完成!')
            game.label1.batch = game.label2.batch = batch2
            clock.schedule_interval(main, 5) # 5秒后自动开始
    def hide(self):
        self.last1.hide(); self.last2.hide()
        self.array[self.rc.x+1][self.rc.y+1] = self.array[self.rc2.x+1][self.rc2.y+1] = 1
    def unhide(self):
        self.lastz[0].show(); self.lastz[1].show()
        self.array[self.rc.x+1][self.rc.y+1] = self.array[self.rc2.x+1][self.rc2.y+1] = 0
    def success(self):
        return sum(sum(self.array,[]))==(row+2)*(col+2) 
 
def main(event):
    global game
    game = Game()
    game.label1.batch = game.label2.batch = None
    window.set_caption('彩色方块连连看')
    clock.unschedule(main)
 
@window.event
def on_draw():
    window.clear()
    batch.draw()
    batch2.draw()

@window.event
def on_mouse_press(x, y, dx, dy):
    global score
    if (ret := game.on_mouse_click(x, y)):
        window.set_caption(f'彩色方块连连看——坐标:{ret[0]}  颜色:{ret[1]}  分数:{game.score}')
 
@window.event
def on_key_press(symbol, modifiers):
    if game.success(): main(event)
    if symbol == key.S and modifiers & key.MOD_CTRL:
        main(event)
    elif symbol == key.Z and modifiers & key.MOD_CTRL:
        game.unhide()
    elif symbol == key.R and modifiers & key.MOD_CTRL:
        for i in range(row):
            for j in range(col):
                Array[i+1][j+1], Boxes[i][j].arc.batch, Boxes[i][j].cir.batch = 0, batch, batch
    elif symbol == key.F and modifiers & key.MOD_CTRL:
        if sum(sum(game.array,[]))%2: return
        boxsample = []
        for i,arr in enumerate(Array[1:-1]):
            for j,n in enumerate(arr[1:-1]):
                if n==0: boxsample.append(Boxes[i][j].cir.color)
        boxsample = sample(boxsample,len(boxsample))
        for i,arr in enumerate(Array[1:-1]):
            for j,n in enumerate(arr[1:-1]):
                if n==0: Boxes[i][j].cir.color = boxsample.pop()
 
main(event)
app.run()

目录

彩色圆圈“连连看”

Box类的修改

Game类的修改 

点击事件的修改

部分代码的替代

完整代码 


04-18 06:18