unity编辑器在运行状态时,prefab的apply按钮就消失了,其实此时代码访问的话是有效的。

代码如下,将会给transform的右键增加一个save prefab的选项。

using UnityEngine;
using UnityEditor;
using System.Collections; static public class PrefabExtendTools
{ [MenuItem("CONTEXT/Transform/SavePrefab")]
static public void SavePrefab()
{
GameObject source = PrefabUtility.GetPrefabParent (Selection.activeGameObject) as GameObject;
if(source == null) return;
string prefabPath = AssetDatabase.GetAssetPath (source).ToLower ();
if(prefabPath.EndsWith(".prefab") == false) return;
PrefabUtility.ReplacePrefab (Selection.activeGameObject, source, ReplacePrefabOptions.ConnectToPrefab | ReplacePrefabOptions.ReplaceNameBased);
}
}

Unity运行时保存prefab的方法一则-LMLPHP

05-11 18:11