极小极大搜索 的个人理解(alpha-beta剪枝)

主要算法依据就是根据极大极小搜索实现的。

苦逼的是,查了两个晚上的错,原来最终是判断函数写错了。。瞬间吐血!

ps. 据说加一句 if sum < 4 printf("#####\n")会变态的快,不过懒得加了

ps. 1表示胜利,0表示平局,-1表示失败。

POJ 1568 极大极小搜索 + alpha-beta剪枝-LMLPHP

#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cstdlib>
#include <cmath>
#include <utility>
#include <vector>
#include <queue>
#include <set>
#define INF 0x3f3f3f3f using namespace std; int map[4][4], sum, winx, winy;
char c; bool check(int otherplayer)
{
for(int i = 0; i < 4; i ++)
{
int tmp = 0;
for(int j = 0; j < 4; j ++)
tmp += (map[i][j] == otherplayer);
if(tmp == 4)
return 1;
}
for(int j = 0; j < 4; j ++)
{
int tmp = 0;
for(int i = 0; i < 4; i ++)
tmp += (map[i][j] == otherplayer);
if(tmp == 4)
return 1;
}
int tmp1 = 0, tmp2 = 0;
for(int i = 0; i < 4; i ++)
{
tmp1 += (map[i][i] == otherplayer);
tmp2 += (map[3-i][i] == otherplayer);
}
if(tmp1 == 4 || tmp2 == 4)
return 1;
return 0;
} int alpha_beta(int depth, int alpha, int beta)
{
int nowplayer = depth&1;
if(check(1-nowplayer))
return -1;
if(sum == 16)
return 0;
for(int i = 0; i < 4; i ++)
for(int j = 0; j < 4; j ++)
if(map[i][j] == 2)
{
map[i][j] = nowplayer;
sum ++;
int tmp = -alpha_beta(depth+1, -beta, -alpha);
map[i][j] = 2;
sum --;
if(tmp >= beta)
return beta;
if(tmp > alpha)
alpha = tmp;
if(depth == 0 && alpha == 1)
{
winx = i, winy = j;
return alpha;
}
}
return alpha;
} int main()
{
while(getchar() != '$')
{
sum = 0;
getchar();
for(int i = 0; i < 4; i ++)
for(int j = 0; j < 4; j ++)
{
c = getchar();
switch (c){
case '.':
map[i][j] = 2;
break;
case 'x':
map[i][j] = 0;
sum ++;
break;
case 'o':
map[i][j] = 1;
sum ++;
}
if(j == 3) getchar();
}
if(alpha_beta(0, -INF, INF) == 1)
printf("(%d,%d)\n", winx, winy);
else
printf("#####\n");
}
return 0;
} /* ?
....
.xo.
.ox.
....
?
o...
.ox.
.xxx
xooo
?
xxxo
oxox
....
xxxo
$ */
04-19 23:25