问题描述
我收到数以千计的错误(谷歌浏览器):
I get thousands of errors (google chrome):
[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
从Bledner导出的OBJ和MTL文件,使用OBJMTLLoader.js作为加载程序
搬家后到R73。
OBJ and MTL files exported from Bledner, using OBJMTLLoader.js as loaderAfter moving to R73.
任何经验?
推荐答案
这种情况发生在低级渲染调用被告知绘制零顶点/面。这是因为你有一个或多个具有零面/顶点的多边形的网格,所以在每次绘制调用时,这个错误都会堆积起来。
This happens when the low level render call was told to draw zero vertices/faces. It is because you have one or more meshes with a polygon that has zero faces/vertices, so on each draw call this error piles up.
问题可能是你的模型或者它可能是出口/进口过程。如果它是模型,那么下面是关于如何找到问题区域的松散想法。我建议不要使用带有ThreeJS和Blender的OBJMTLLoader,因为ThreeJS附带了一个Blender插件用于导出,它可以工作。
The problem could be your model or it could be the export/import process. If it's the model, then below is a loose idea about how to find the problematic areas. I don't recommend using OBJMTLLoader with ThreeJS and Blender, because ThreeJS ships with a Blender plugin for exporting, and it works.
checkMesh = function(mesh, child_index) {
if (
mesh.geometry.faces.length > 0 &&
mesh.geometry.vertices.length > 0
) {
// do stuff here with the good mesh
for (var i = 0; i < mesh.children.length; i++)
if (!checkMesh(mesh.children[i], i))
i--; // child was removed, so step back
return true;
} else // empty mesh! this causes WebGL errors
{
if (mesh.parent != null)
mesh.parent.children.splice(child_index, 1);
console.log(mesh.name + " has zero faces and/or vertices so it is removed.");
mesh = null;
return false;
}
}
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