本文介绍了如何并排显示2个摄像头preVIEW的一面呢?[纸板的应用程序]的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想建立一个纸板的Andr​​oid应用程序,显示2摄像机视图并排。[就像摄影机视图工程VRCinema Android应用程序。]

I am trying to build a Cardboard android application that shows 2 camera view side by side.[Just like the camera view works for VRCinema Android app.]

于是我研究了从GitHub上的纸板code,做了一些修改,到目前为止,我能够使用的ImageView并排复制相同的图像侧。

So I studies the Cardboard code from GitHub, made some modification and so far I am able to use the imageView to replicate the same image side by side.

和code到目前为止是这样的。

and the Code so far looks like this.

AndroidManifest.xml中

    <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
          package="com.google.vrtoolkit.cardboard.samples.treasurehunt" >

    <uses-permission android:name="android.permission.NFC" />
    <uses-permission android:name="android.permission.VIBRATE" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-feature android:name="android.hardware.camera" android:required="false" />
    <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
    <uses-feature android:name="android.hardware.camera.front" android:required="false" />


    <uses-sdk android:minSdkVersion="14"/>
    <uses-feature android:glEsVersion="0x00020000" android:required="true" />

    <application
            android:allowBackup="true"
            android:icon="@drawable/ic_launcher"
            android:label="@string/app_name" >

        <activity
                android:screenOrientation="landscape"
                android:name=".MainActivity"
                android:label="@string/app_name" >
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>

common_ui.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/ui_layout"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent" >


    <com.google.vrtoolkit.cardboard.CardboardView
        android:id="@+id/cardboard_view"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:layout_alignParentTop="true"
        android:layout_alignParentLeft="true" />

    <com.google.vrtoolkit.cardboard.samples.treasurehunt.CardboardOverlayView
        android:id="@+id/overlay"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:layout_alignParentLeft="true"
        android:layout_alignParentTop="true"
        android:layout_centerInParent="true" />



</RelativeLayout>

CardboardOverlayView.java

package com.google.vrtoolkit.cardboard.samples.treasurehunt;

        import android.content.Context;
        import android.graphics.Color;
        import android.graphics.Typeface;
        import android.util.AttributeSet;
        import android.util.TypedValue;
        import android.view.Gravity;
        import android.view.View;
        import android.view.ViewGroup;
        import android.view.animation.AlphaAnimation;
        import android.view.animation.Animation;
        import android.widget.ImageView;
        import android.widget.LinearLayout;
        import android.widget.TextView;

/**
 * Contains two sub-views to provide a simple stereo HUD.
 */
public class CardboardOverlayView extends LinearLayout {
    private static final String TAG = CardboardOverlayView_bkp1.class.getSimpleName();
    private final CardboardOverlayEyeView mLeftView;
    private final CardboardOverlayEyeView mRightView;
    private AlphaAnimation mTextFadeAnimation;

    public CardboardOverlayView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setOrientation(HORIZONTAL);

        LayoutParams params = new LayoutParams(
                LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT, 1.0f);
        params.setMargins(0, 0, 0, 0);

        mLeftView = new CardboardOverlayEyeView(context, attrs);
        mLeftView.setLayoutParams(params);
        addView(mLeftView);

        mRightView = new CardboardOverlayEyeView(context, attrs);
        mRightView.setLayoutParams(params);
        addView(mRightView);

        // Set some reasonable defaults.
        setDepthOffset(0.016f);
        setColor(Color.rgb(150, 255, 180));
        setVisibility(View.VISIBLE);

        mTextFadeAnimation = new AlphaAnimation(1.0f, 0.0f);
        mTextFadeAnimation.setDuration(5000);
    }

    public void show3DToast(String message) {
        setText(message);
        setTextAlpha(1f);
        mTextFadeAnimation.setAnimationListener(new EndAnimationListener() {
            @Override
            public void onAnimationEnd(Animation animation) {
                setTextAlpha(0f);
            }
        });
        startAnimation(mTextFadeAnimation);
    }

    public void show3DImage() {
        setImg();

    }

    private abstract class EndAnimationListener implements Animation.AnimationListener {
        @Override public void onAnimationRepeat(Animation animation) {}
        @Override public void onAnimationStart(Animation animation) {}
    }

    private void setDepthOffset(float offset) {
        mLeftView.setOffset(offset);
        mRightView.setOffset(-offset);
    }


    //---------------------------------------------------------------------------------------------
    private void setImg(){
        mLeftView.imageView.setImageResource(R.drawable.mona_lisa);
        mRightView.imageView.setImageResource(R.drawable.mona_lisa);

    }
    //------------------------------------------------------------------------------------------

    private void setText(String text) {
        mLeftView.setText(text);
        mRightView.setText(text);
    }

    private void setTextAlpha(float alpha) {
        mLeftView.setTextViewAlpha(alpha);
        mRightView.setTextViewAlpha(alpha);
    }

    private void setColor(int color) {
        mLeftView.setColor(color);
        mRightView.setColor(color);
    }

    /**
     * A simple view group containing some horizontally centered text underneath a horizontally
     * centered image.
     *
     * This is a helper class for CardboardOverlayView.
     */
    private class CardboardOverlayEyeView extends ViewGroup {
        private final ImageView imageView;
        private final TextView textView;
        private float offset;

        public CardboardOverlayEyeView(Context context, AttributeSet attrs) {
            super(context, attrs);
            imageView = new ImageView(context, attrs);
            imageView.setScaleType(ImageView.ScaleType.FIT_CENTER);
            imageView.setAdjustViewBounds(true);  // Preserve aspect ratio.
            addView(imageView);

            textView = new TextView(context, attrs);
            textView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14.0f);
            textView.setTypeface(textView.getTypeface(), Typeface.BOLD);
            textView.setGravity(Gravity.CENTER);
            textView.setShadowLayer(3.0f, 0.0f, 0.0f, Color.DKGRAY);
            addView(textView);
        }

        public void setColor(int color) {
            //imageView.setColorFilter(color);
            textView.setTextColor(color);
        }

        public void setText(String text) {
            textView.setText(text);
        }

        public void setTextViewAlpha(float alpha) {
            textView.setAlpha(alpha);
        }

        public void setOffset(float offset) {
            this.offset = offset;
        }

        @Override
        protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            // Width and height of this ViewGroup.
            final int width = right - left;
            final int height = bottom - top;

            // The size of the image, given as a fraction of the dimension as a ViewGroup. We multiply
            // both width and heading with this number to compute the image's bounding box. Inside the
            // box, the image is the horizontally and vertically centered.
            final float imageSize = 1.0f;

            // The fraction of this ViewGroup's height by which we shift the image off the ViewGroup's
            // center. Positive values shift downwards, negative values shift upwards.
            final float verticalImageOffset = -0.07f;

            // Vertical position of the text, specified in fractions of this ViewGroup's height.
            final float verticalTextPos = 0.52f;

            // Layout ImageView
            float imageMargin = (1.0f - imageSize) / 2.0f;
            float leftMargin = (int) (width * (imageMargin + offset));
            float topMargin = (int) (height * (imageMargin + verticalImageOffset));
            imageView.layout(
                    (int) leftMargin, (int) topMargin,
                    (int) (leftMargin + width * imageSize), (int) (topMargin + height * imageSize));

            // Layout TextView
            leftMargin = offset * width;
            topMargin = height * verticalTextPos;
            textView.layout(
                    (int) leftMargin, (int) topMargin,
                    (int) (leftMargin + width), (int) (topMargin + height * (1.0f - verticalTextPos)));
        }
    }
}

MainActivity.Java

package com.google.vrtoolkit.cardboard.samples.treasurehunt;

import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.graphics.Bitmap;
import android.hardware.Camera;
import android.net.Uri;
import android.os.Bundle;
import android.os.Vibrator;
import android.util.Log;
import android.widget.ImageView;
import com.google.vrtoolkit.cardboard.*;
import javax.microedition.khronos.egl.EGLConfig;
import java.nio.FloatBuffer;

/**
 * A Cardboard sample application.
 */
public class MainActivity extends CardboardActivity implements CardboardView.StereoRenderer {


    private static final int CAMERA_REQUEST = 1888;

    private static final String TAG = "MainActivity";
    private static final int CAPTURE_IMAGE_ACTIVITY_REQ = 0;

    Uri fileUri = null;
    ImageView photoImage = null;

    private static final float CAMERA_Z = 0.01f;
    private static final float TIME_DELTA = 0.3f;

    private static final float YAW_LIMIT = 0.12f;
    private static final float PITCH_LIMIT = 0.12f;

    // We keep the light always position just above the user.
    private final float[] mLightPosInWorldSpace = new float[]{0.0f, 2.0f, 0.0f, 1.0f};
    private final float[] mLightPosInEyeSpace = new float[4];

    private static final int COORDS_PER_VERTEX = 3;

    private final WorldLayoutData DATA = new WorldLayoutData();

    private FloatBuffer mFloorVertices;
    private FloatBuffer mFloorColors;
    private FloatBuffer mFloorNormals;

    private FloatBuffer mCubeVertices;
    private FloatBuffer mCubeColors;
    private FloatBuffer mCubeFoundColors;
    private FloatBuffer mCubeNormals;

    private int mGlProgram;
    private int mPositionParam;
    private int mNormalParam;
    private int mColorParam;
    private int mModelViewProjectionParam;
    private int mLightPosParam;
    private int mModelViewParam;
    private int mModelParam;
    private int mIsFloorParam;

    private float[] mModelCube;
    private float[] mCamera;
    private float[] mView;
    private float[] mHeadView;
    private float[] mModelViewProjection;
    private float[] mModelView;

    private float[] mModelFloor;

    private int mScore = 0;
    private float mObjectDistance = 12f;
    private float mFloorDepth = 20f;

    private Vibrator mVibrator;

    private CardboardOverlayView mOverlayView;

    public MainActivity() {
    }

    /**
     * Sets the view to our CardboardView and initializes the transformation matrices we will use
     * to render our scene.
     * //@param savedInstanceState
     */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.common_ui);
        CardboardView cardboardView = (CardboardView) findViewById(R.id.cardboard_view);
        cardboardView.setRenderer(this);
        setCardboardView(cardboardView);

        mModelCube = new float[16];
        mCamera = new float[16];
        mView = new float[16];
        mModelViewProjection = new float[16];
        mModelView = new float[16];
        mModelFloor = new float[16];
        mHeadView = new float[16];
        mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);


        mOverlayView = (CardboardOverlayView) findViewById(R.id.overlay);
        mOverlayView.show3DToast("Pull the magnet when you find an object.");

        mOverlayView.show3DImage();

    }

    @Override
    public void onRendererShutdown(){Log.i(TAG, "onRendererShutdown");
    }

    @Override
    public void onSurfaceChanged(int width, int height) {
        Log.i(TAG, "onSurfaceChanged");
    }

    /**
     * Creates the buffers we use to store information about the 3D world. OpenGL doesn't use Java
     * arrays, but rather needs data in a format it can understand. Hence we use ByteBuffers.
     *
     * @param config The EGL configuration used when creating the surface.
     */
    @Override
    public void onSurfaceCreated(EGLConfig config) {
        Log.i(TAG, "onSurfaceCreated");
    }

    /**
     * Prepares OpenGL ES before we draw a frame.
     *
     * @param headTransform The head transformation in the new frame.
     */
    @Override
    public void onNewFrame(HeadTransform headTransform) {
    }

    /**
     * Draws a frame for an eye. The transformation for that eye (from the camera) is passed in as
     * a parameter.
     *
     * @param transform The transformations to apply to render this eye.
     */
    @Override
    public void onDrawEye(EyeTransform transform) {
    }

    @Override
    public void onFinishFrame(Viewport viewport) {
    }

}

点我注意到:

Points I have noticed:

  • 在我不想要的意图,我需要相机preVIEW这样以后我可以用它做其他事情一样拍照。
  • 如果我试图取代的ImageView与surfaceView我打了一个错误渲染类的问题无法找到:CardboardOverlayView.java在common_ui.xml。但该文件是存在的,这是一个已知的和报告的bug。
  • 其它方法可以让我觉得这样做是捕获并保存图像每秒和更新2图像视图的与图像。但是我不知道这是正确的方式做还是怎么做。
  • I don't want an intent, I need the camera preview so that later I cando other things with it like taking a picture.
  • If I try to replace the imageView with surfaceView I hit an error "rendering problem class could not be found : CardboardOverlayView.java" in common_ui.xml. But the file is there and it's a known and reported bug.
  • The other way I can think of doing it is capture and save image every second and update 2 image view's with the image. However I'mnot sure if that's the right way to do it or how to do it.

我还检查了所有那些自去年3天栈溢出提供的链接。最近我的问题是的 的Andr​​oid multuple相机preVIEW 的 - 但它并不完全准确地解决我的问题。我也经历了Android - 摄像机文档并了解了他们如何使用摄像头preVIEW和surfaceView

I have also checked all the links that are available in stack overflow since last 3 days. The closest to my question was Android multuple camera preview - but it's not quite exactly solves my question.I have also gone through the Android - Camera documentation and learned about how they are using cameraPreview and surfaceView.

所以我的问题是我现在需要做的是能够看到,而不是ImageView的相机preVIEW [或把相机preVIEW的surfaceView]让我凸轮提供实时摄像头饲料就像在横向模式下分屏?

So my question is what do I need to do now to be able to see the CameraPreview [or the surfaceView that holds the CameraPreview] instead of the Imageview so that I cam provide live camera feed like a split screen in landscape mode?

我希望这个问题是详细enough.Still如果您需要任何进一步的信息,只问。

I hope the question is detailed enough.Still if you need any further info, just ask.

推荐答案

基本上你需要绘制摄像头变成一个OpenGL纹理显示质感。

Basically you need to draw the camera into an OpenGL texture and show the texture.

我写了两个版本的这个位置,随意修改code和添加拉请求:https://github.com/Sveder/CardboardPassthrough

I wrote two versions of this here, feel free to modify the code and add pull requests:https://github.com/Sveder/CardboardPassthrough

这篇关于如何并排显示2个摄像头preVIEW的一面呢?[纸板的应用程序]的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

11-02 13:44