问题描述
我有4个AKPlayer
节点,每个节点都连接到某些效果,最后将它们混合在一起.我想离线渲染iOS> 9.0的输出,但是我不知道怎么做.
I have 4 AKPlayer
nodes and each one is connected to some effects and finally they are mixed together.I want to render offline the output for iOS > 9.0 but I can't figure out how.
edit:我已经实现了渲染,并将其分离为iOS> 11尽管iOS> 11 renderToFile看起来效果不错,但对于iOS< 11,呈现的文件有些滞后并在几秒钟前跳转,最终导致静音.
edit : I have implemented the render and separated it for iOS >11While iOS>11 renderToFile seems to do well, but for iOS <11 the rendered file has some lags and jumps forward at some seconds, resulting silent in the end.
这是我的渲染函数:
do{
if #available(iOS 11, *) {
let outputFile = try AKAudioFile(forWriting: url, settings: [:])
_ = AudioKit.engine.isRunning
try AudioKit.renderToFile(outputFile, duration: karaPlayer.duration, prerender: {
self.seekTo(time: 0)
})
}else {
let offlineNode = AKOfflineRenderNode(self.mixer)
AudioKit.output = offlineNode
offlineNode.internalRenderEnabled = false
try AudioKit.start()
self.seekTo(time: 0)
try offlineNode.renderToURL(url, duration: self.karaPlayer.duration)
self.karaPlayer.stop()
self.voicePlayer.stop()
offlineNode.internalRenderEnabled = true
}
} catch {
print(error)
print("Couldn't render output file")
}
混合器的输入是从".caf"文件读取的2个AKPlayer节点.
mixer's inputs are 2 AKPlayer Nodes that read from a ".caf" file.
推荐答案
如果要使用iOS11 +,可以使用AudioKit的渲染文件:
If you want to use iOS11+ you can use AudioKit's render to file:
/// Render output to an AVAudioFile for a duration.
/// - Parameters
/// - audioFile: An file initialized for writing
/// - seconds: Duration to render
/// - prerender: A closure called before rendering starts, use this to start players, set initial parameters, etc...
///
@available(iOS 11.0, macOS 10.13, tvOS 11.0, *)
public func renderToFile(_ audioFile: AVAudioFile, seconds: Double, prerender: (() -> Void)? = nil) throws {
如果您需要对iOS9 +的支持,请使用AKOfflineRenderNode的URL渲染功能:
If you need support for iOS9+ use AKOfflineRenderNode's render to URL function:
@available(iOS,已作废:11)@available(tvOS,已作废:11)@available(macOS,已作废:10.13)打开类AKOfflineRenderNode:AKNode,AKComponent,AKInput {
@available(iOS, obsoleted: 11)@available(tvOS, obsoleted: 11)@available(macOS, obsoleted: 10.13)open class AKOfflineRenderNode: AKNode, AKComponent, AKInput {
public typealias AKAudioUnitType = AKOfflineRenderAudioUnit
public static let ComponentDescription = AudioComponentDescription(effect: "mnrn")
private var internalAU: AKAudioUnitType?
open var internalRenderEnabled: Bool {
get { return internalAU!.internalRenderEnabled }
set { internalAU!.internalRenderEnabled = newValue }
}
open func renderToURL(_ url: URL, seconds: Double, settings: [String: Any]? = nil) throws {
return try internalAU!.render(toFile: url, seconds: seconds, settings: settings)
}
这篇关于使用iOS版AudioKit的离线音频渲染< 11的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!