本文介绍了Objective-C-在图像中获得最少使用和最常用的颜色的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我试图从MP3文件的专辑插图中获取使用最少的颜色和使用最多的颜色,以用于音乐播放应用程序.我需要这些颜色来实现新的iTunes 11的效果.菜单的背景颜色是使用最多的颜色,而使用最少的颜色是歌曲标签和歌手姓名的颜色.我正在使用

Im trying to get the least used color, and the most used color from MP3 file's album artwork for a music playing application. I need the colors to do an effect like the new itunes 11. Where the background color of the menu is the most used color, and the least used color is the color for song labels and artist name.I am using

`- (UIColor*) getPixelColorAtLocation:(CGPoint)point {
    UIColor* color = nil;
    CGImageRef inImage = self.image.CGImage;
    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) { return nil; /* error */ }

    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}}; 

    // Draw the image to the bitmap context. Once we draw, the memory
    // allocated for the context for rendering will then contain the
    // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage); 

    // Now we can get a pointer to the image data associated with the bitmap
    // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
        //offset locates the pixel in the data from x,y.
        //4 for 4 bytes of data per pixel, w is width of one row of data.
        int offset = 4*((w*round(point.y))+round(point.x));
        int alpha =  data[offset];
        int red = data[offset+1];
        int green = data[offset+2];
        int blue = data[offset+3];
        NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);
        color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
    }

    // When finished, release the context
    CGContextRelease(cgctx);
    // Free image data memory for the context
    if (data) { free(data); }

    return color;
}

- (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {

    CGContextRef    context = NULL;
    CGColorSpaceRef colorSpace;
    void *          bitmapData;
    int             bitmapByteCount;
    int             bitmapBytesPerRow;

    // Get image width, height. We'll use the entire image.
    size_t pixelsWide = CGImageGetWidth(inImage);
    size_t pixelsHigh = CGImageGetHeight(inImage);

    // Declare the number of bytes per row. Each pixel in the bitmap in this
    // example is represented by 4 bytes; 8 bits each of red, green, blue, and
    // alpha.
    bitmapBytesPerRow   = (pixelsWide * 4);
    bitmapByteCount     = (bitmapBytesPerRow * pixelsHigh);

    // Use the generic RGB color space.
    colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
    if (colorSpace == NULL)
    {
        fprintf(stderr, "Error allocating color space\n");
        return NULL;
    }

    // Allocate memory for image data. This is the destination in memory
    // where any drawing to the bitmap context will be rendered.
    bitmapData = malloc( bitmapByteCount );
    if (bitmapData == NULL)
    {
        fprintf (stderr, "Memory not allocated!");
        CGColorSpaceRelease( colorSpace );
        return NULL;
    }

    // Create the bitmap context. We want pre-multiplied ARGB, 8-bits
    // per component. Regardless of what the source image format is
    // (CMYK, Grayscale, and so on) it will be converted over to the format
    // specified here by CGBitmapContextCreate.
    context = CGBitmapContextCreate (bitmapData,
                                     pixelsWide,
                                     pixelsHigh,
                                     8,      // bits per component
                                     bitmapBytesPerRow,
                                     colorSpace,
                                     kCGImageAlphaPremultipliedFirst);
    if (context == NULL)
    {
        free (bitmapData);
        fprintf (stderr, "Context not created!");
    }

    // Make sure and release colorspace before returning
    CGColorSpaceRelease( colorSpace );

    return context;
}`

在图像的底部获得颜色,以使其在我的视图控制器中融合,该控制器使用该颜色作为背景,并具有阴影使其融合.

to get the color at the bottom of the image to make it blend in my view controller which uses the color for its background, and has a shadow to make it blended.

问题:因此,正如它所说:如何从图像中获得最少和最常用的颜色?

Question: So, as it says: How do I get the least and most used color from an image?

推荐答案

不确定要找到最多的颜色还是最少的颜色,但是这是一种找出平均颜色的方法.

Not sure about finding most color or least color, but here is a method to find out the average color.

- (UIColor *)averageColor {

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    unsigned char rgba[4];
    CGContextRef context = CGBitmapContextCreate(rgba, 1, 1, 8, 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);

    CGContextDrawImage(context, CGRectMake(0, 0, 1, 1), self.CGImage);
    CGColorSpaceRelease(colorSpace);
    CGContextRelease(context);  

    if(rgba[3] > 0) {
        CGFloat alpha = ((CGFloat)rgba[3])/255.0;
        CGFloat multiplier = alpha/255.0;
        return [UIColor colorWithRed:((CGFloat)rgba[0])*multiplier
                               green:((CGFloat)rgba[1])*multiplier
                                blue:((CGFloat)rgba[2])*multiplier
                               alpha:alpha];
    }
    else {
        return [UIColor colorWithRed:((CGFloat)rgba[0])/255.0
                               green:((CGFloat)rgba[1])/255.0
                                blue:((CGFloat)rgba[2])/255.0
                               alpha:((CGFloat)rgba[3])/255.0];
    }
}

您可能可以采用类似的方法来找出最常用的颜色.

You can probably follow a similar approach to find out the most used color.

检查该答案有关计数图像中红色像素的信息.

Also check this answer about counting red color pixels in an image.

这篇关于Objective-C-在图像中获得最少使用和最常用的颜色的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

10-24 15:07