本文介绍了Cocos2d-iPhone或Sparrow第一次2D iOS游戏开发?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我刚刚得到了基本的UIKit。我已经做了几个个人应用程序等,但现在我准备与其他开发人员一起去游戏。这两个框架看起来很强大,有很多的钟声和口哨。



有没有人有偏好?相互比较有利弊吗?他们似乎都有类似的语法和性能。作为一个专门为ios的游戏开发者,cocos2d是最合适的。

解决方案

一些原因如下:



1.打开源和目标c语言

2.免费费用

你学习很多意味着你必须妥协与开发时间。

4.it支持PVRTC纹理,减少内存使用。 PVRTC是一种图像格式。当它被加载到RAM中,它消耗更少的内存,牺牲图像质量。目前版本的Sparrow 尚未支持PVRTC。



对于麻雀:
它仍然处于开发阶段
它与Flash / Flex中的框架非常相似。如果你是一个Actionscript 3开发人员,你将非常熟悉Sparrow。
不支持PVRTC,没有集成的物理引擎和粒子系统。



下面是我发现作为开发初学者的资源列表。
您可以跳转到某些链接



什么是chipmunk /物理引擎



所有框架的列表

http://talkbinary.com/iphone-



希望它帮助u !!


I've just gotten basic UIKit down. I've made several personal apps and such, but now I'm ready to move on to a game with some other developers. Both of these frameworks look powerful and have tons of bells and whistles.

Does anyone have a preference? Are there pros and cons when compared to each other? They both seem to have similar syntax and performance.

解决方案

while working as a game developer specifically for ios, cocos2d is best suitable.Some of the reason are as:

1.Open source and objective-c language
2.free of cost
3.you learn a lot means u have to compromise with development time.
4.it supports PVRTC texture which reduce memory usage. PVRTC is an image format. When it is loaded into RAM, it consumes less memory at the expense of image quality. PVRTC is not yet supported in the current version of Sparrow.

for sparrow:it's still inits development phaseIt is highly similar to the framework in Flash/Flex. If you are a Actionscript 3 developer, you will be highly familiar with Sparrow.no support for PVRTC, No integrated Physics engine and particle system.

below is the list of resources which i found as a beginner for development.You can jump to some of the linkshttp://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial

https://github.com/cocos2d/cocos2d-iphone

http://www.iphonedevsdk.com/forum/iphone-sdk-game-development/42419-how-integrate-cocos2d-doxygen-xcode.html

what is chipmunk/physics enginehttp://www.alexandre-gomes.com/articles/chipmunk/

list of all frameworkshttp://www.tonylea.com/2011/best-iphone-game-frameworks/http://talkbinary.com/iphone-development/9-game-engines-for-iphone-development/

hope it help u!!

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07-29 21:49