问题描述
我希望进入(和所有其他人一样)iPhone游戏开发业务。我已经编程了一段时间,但最近才进入Mac开发世界,虽然我已经使用Java一段时间学习Objective-C除了学习内存分配之外并没有那么重要。
从此,您可以放心地假设我不是在寻找教我基本编程引擎,我想要一个可以创建商业品质游戏的完全充实的引擎。 / p>
我感兴趣的一些事情:
- 良好的文档 - 教程和演示 - 必备的API
- 良好的支持 - 3-4天的回复,明天不太可能关闭,会说英语的代表
- 可扩展引擎 - 相当容易将新位添加到引擎或大量修改它而无需更改1000个不同的类
- 工作引擎 - 特别是因为我正在做的iPhone应用程序并不复杂,我期待大多数功能(动画,网络代码,基本功能
- 合理的成本 - 这有点主观,因此我将定义:我希望每年不必支付超过1000美元的升级费用。初始成本可能高达1500美元(包括所有必需的包装),但如果超过1000美元,我不认为升级成本超过500美元。升级被定义为完整版本,而不是内容或附加组件。
- 可能会继续定期更新 - 我感谢一些公司对其代码进行质量测试,但我也很欣赏公司每三年发布一次以上的代码。我希望每6个月到一年升级或更新(免费或付费)
- 与XCode集成 - 使用XCode或全功能IDE运行引擎是一个巨大的优势。这里很容易导入库因子。
我感谢所有的回复,尤其是那些会影响iPhone开发的经验之谈具体的引擎或支持经验。如果你有关于为什么不好的事情(如文档)的评论,请解释什么使它变坏,以及什么是好的例子,为什么这是一个更好的选择。
我当然会在Mac上进行开发,因此必须兼容。
更新:似乎提供的两个引擎最多的是Unity和Torque引擎。除了价格差异,有人可以解释引擎的易用性吗?
我做了一个迷你调查1月份有什么东西在那里写了一篇关于它的帖子。从那以后没有太大变化,所以我只会推荐你发帖子:
I'm looking to get into (as everyone else) the iPhone game development business. I've been programming for a while but have only recently forayed into the Mac development world, although since I've been working with Java for a while learning Objective-C wasn't that big of a deal other than learning memory allocation.
From this, you can safely assume I am not looking for a "teach me basic programming" engine, I want a fully fleshed out engine that can create commercial quality games.
Some of the things I'm interested in:
- Good documentation - tutorials and demos - APIs a must
- Good support - responses in 3-4 days, not likely to shut down tomorrow, English speaking reps
- Extensionable engine - reasonably easy to add new bits to the engine or heavily modify it without having to change 1000 different classes
- Working engine - especially since I'm doing iPhone apps which aren't that complicated, I expect most features (animation, networking code, basic collision detection, etc.) to be built in
- Reasonable cost - this is somewhat subjective so I'll define: I expect not to have to pay more than $1000 a year for upgrades. The initial cost may be up to $1500 (all required packs included), but if it's more than $1000, I don't expect upgrades to cost more than $500. Upgrades are defined as full version releases, not "content" or "add-ons".
- Likely to continue regular updates - I appreciate some companies quality test their code, but I also appreciate companies that release code more than once every 3 years. I expect an upgrade or update (free or pay) every 6 months to a year
- Integration with XCode - running the engine with XCode or a full featured IDE is a huge plus. Ease of importing libraries factors in here.
I appreciate all responses, especially those from the voice of experience that would impact iPhone development with a specific engine or experiences with support. If you have a comment about why something is bad (like documentation) please explain what makes it bad and also what a "good" example would be and why that is a better choice.
I will of course be developing on a Mac, so compatability is a must.
Update: It seems the two engines that offer the most are the Unity and Torque engine. Aside from price differences, can someone explain the ease of use of the engines in comparison?
I did a mini-survey of what was out there back in January and wrote up a post about it. Not much has changed since then so I'll just refer you to that post:
http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/
这篇关于什么是iPhone游戏开发套件/平台的主要商业选择?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!