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问题描述

我希望进入(和所有其他人一样)iPhone游戏开发业务。我已经编程了一段时间,但最近才进入Mac开发世界,虽然我已经使用Java一段时间学习Objective-C除了学习内存分配之外并没有那么重要。



从此,您可以放心地假设我不是在寻找教我基本编程引擎,我想要一个可以创建商业品质游戏的完全充实的引擎。 / p>

我感兴趣的一些事情:




  • 良好的文档 - 教程和演示 - 必备的API

  • 良好的支持 - 3-4天的回复,明天不太可能关闭,会说英语的代表

  • 可扩展引擎 - 相当容易将新位添加到引擎或大量修改它而无需更改1000个不同的类

  • 工作引擎 - 特别是因为我正在做的iPhone应用程序并不复杂,我期待大多数功能(动画,网络代码,基本功能

  • 合理的成本 - 这有点主观,因此我将定义:我希望每年不必支付超过1000美元的升级费用。初始成本可能高达1500美元(包括所有必需的包装),但如果超过1000美元,我不认为升级成本超过500美元。升级被定义为完整版本,而不是内容或附加组件。

  • 可能会继续定期更新 - 我感谢一些公司对其代码进行质量测试,但我也很欣赏公司每三年发布一次以上的代码。我希望每6个月到一年升级或更新(免费或付费)

  • 与XCode集成 - 使用XCode或全功能IDE运行引擎是一个巨大的优势。这里很容易导入库因子。



我感谢所有的回复,尤其是那些会影响iPhone开发的经验之谈具体的引擎或支持经验。如果你有关于为什么不好的事情(如文档)的评论,请解释什么使它变坏,以及什么是好的例子,为什么这是一个更好的选择。



我当然会在Mac上进行开发,因此必须兼容。



更新:似乎提供的两个引擎最多的是Unity和Torque引擎。除了价格差异,有人可以解释引擎的易用性吗?

解决方案

我做了一个迷你调查1月份有什么东西在那里写了一篇关于它的帖子。从那以后没有太大变化,所以我只会推荐你发帖子:




I'm looking to get into (as everyone else) the iPhone game development business. I've been programming for a while but have only recently forayed into the Mac development world, although since I've been working with Java for a while learning Objective-C wasn't that big of a deal other than learning memory allocation.

From this, you can safely assume I am not looking for a "teach me basic programming" engine, I want a fully fleshed out engine that can create commercial quality games.

Some of the things I'm interested in:

  • Good documentation - tutorials and demos - APIs a must
  • Good support - responses in 3-4 days, not likely to shut down tomorrow, English speaking reps
  • Extensionable engine - reasonably easy to add new bits to the engine or heavily modify it without having to change 1000 different classes
  • Working engine - especially since I'm doing iPhone apps which aren't that complicated, I expect most features (animation, networking code, basic collision detection, etc.) to be built in
  • Reasonable cost - this is somewhat subjective so I'll define: I expect not to have to pay more than $1000 a year for upgrades. The initial cost may be up to $1500 (all required packs included), but if it's more than $1000, I don't expect upgrades to cost more than $500. Upgrades are defined as full version releases, not "content" or "add-ons".
  • Likely to continue regular updates - I appreciate some companies quality test their code, but I also appreciate companies that release code more than once every 3 years. I expect an upgrade or update (free or pay) every 6 months to a year
  • Integration with XCode - running the engine with XCode or a full featured IDE is a huge plus. Ease of importing libraries factors in here.

I appreciate all responses, especially those from the voice of experience that would impact iPhone development with a specific engine or experiences with support. If you have a comment about why something is bad (like documentation) please explain what makes it bad and also what a "good" example would be and why that is a better choice.

I will of course be developing on a Mac, so compatability is a must.

Update: It seems the two engines that offer the most are the Unity and Torque engine. Aside from price differences, can someone explain the ease of use of the engines in comparison?

解决方案

I did a mini-survey of what was out there back in January and wrote up a post about it. Not much has changed since then so I'll just refer you to that post:

http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/

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08-21 13:08