在上一篇中,笔者简要介绍了CAReplicatorLayer,在本篇中,将介绍具体的实用价值。

实用CAReplicatorLayer作为核心技术实现加载动画。

首先,创建一个UIView的子类

@interface JHHJView : UIView

然后该子类暴露出一些类方法:

/*        显示加载动画 并添加到父视图上         */
+ (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type;
/* 显示动画 并添加在主窗口上 */
+ (void)showLoadingOnTheKeyWindowWithType:(JHHJViewType)type;
/* 停止动画 */
+ (void)hideLoading;
/* 设置动画背景色(全屏背景色) */
+ (void)backgroudColor:(UIColor *)color;
/* 设置中心视图的动画背景颜色 默认透明色 */
+ (void)centerBGViewBackgroudColor:(UIColor *)color;

并且声明了一个枚举类型:该枚举类型代表着加载动画类型。

typedef  NS_ENUM(NSInteger,JHHJViewType){
/**
* 线性动画
*/
JHHJViewTypeSingleLine = , /**
* 方形点动画
*/
JHHJViewTypeSquare = , /**
* 三角形运动动画
*/
JHHJViewTypeTriangleTranslate = , /**
* 原型视图裁剪动画
*/
JHHJViewTypeClip
};

在.m文件中,该类拥有的成员变量如下:

@interface JHHJView ()
//中心背景视图
@property (nonatomic,strong)JHHJCenterBGView *centerBGView;
//计时器
@property (nonatomic,strong)NSTimer * clipTimer;
//层数组
@property (nonatomic,strong)NSMutableArray * clipLayerArr;
//计时器计量数
@property (nonatomic,assign) long long currentTimerIndex;
//背景层
@property (nonatomic,strong) CAShapeLayer *bgLayer;
@end

然后,设置以单例的方式创建该类的对象:

/**
* 对象单例化
*
* @return 单例对象
*/
+ (JHHJView *)shareInstanceJHHJView{
static JHHJView * instance = nil;
if (!instance) {
instance = [[JHHJView alloc] initWithFrame:[UIScreen mainScreen].bounds];
instance.centerBGView = [[JHHJCenterBGView alloc] initWithFrame:CGRectMake(, , , )];
instance.centerBGView.center = CGPointMake(K_IOS_WIDTH / , K_IOS_HEIGHT/);
[instance addSubview:instance.centerBGView];
}
return instance;
}

最重要的一点,动画的实现如下:

/**
* 展示动画视图 并添加到依赖视图上
*
* @param superView 依赖的父视图
* @param type 动画样式
*/
+ (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type{
/* 在显示前 先从父视图移除当前动画视图 */
JHHJView *instance = [[self class] shareInstanceJHHJView];
[[self class] hideLoading];
/* 显示前 先将动画图层从中心视图上移除 */
for (CALayer *layer in instance.centerBGView.layer.sublayers) {
[layer removeFromSuperlayer];
}
/* 按照type初始化动画 */
switch (type) {
case JHHJViewTypeSingleLine:
{
CALayer *layer = [instance lineAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/ - , CGRectGetHeight(instance.centerBGView.frame)/);
[instance.centerBGView.layer addSublayer:layer];
}break; case JHHJViewTypeSquare:
{
CALayer *layer = [[self class] qurareAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/, CGRectGetHeight(instance.centerBGView.frame)/);
[instance.centerBGView.layer addSublayer:layer];
}break;
case JHHJViewTypeTriangleTranslate:
{
CALayer *layer = [[self class] triangleAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/ - , CGRectGetHeight(instance.centerBGView.frame)/ - );
[instance.centerBGView.layer addSublayer:layer];
}break;
case JHHJViewTypeClip:
{ CALayer *layer = [[self class] clipAnimation];
layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/ , CGRectGetHeight(instance.centerBGView.frame)/ - );
[instance.centerBGView.layer addSublayer:layer]; }break;
default:
break;
}
[superView addSubview:instance];
}

具体的流程即是以上,下面来具体实现其中一个动画,以三角形旋转动画为例:

/**
* 三角形运动动画
*
* @return 动画实例对象
*/
+ (CALayer *)triangleAnimation{
/* 基本间距确定及模板层的创建 */
CGFloat radius = /4.0;
CGFloat transX = - radius;
CAShapeLayer *shape = [CAShapeLayer layer];
shape.frame = CGRectMake(, , radius, radius);
shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(, , radius, radius)].CGPath;
shape.strokeColor = [UIColor redColor].CGColor;
shape.fillColor = [UIColor redColor].CGColor;
shape.lineWidth = ;
[shape addAnimation:[JHHJAnimation rotateAnimation] forKey:@"rotateAnimation"]; /* 创建克隆层 */
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.frame = CGRectMake(, , radius, radius);
replicatorLayer.instanceDelay = 0.0;
replicatorLayer.instanceCount = ;
CATransform3D trans3D = CATransform3DIdentity;
trans3D = CATransform3DTranslate(trans3D, transX, , );
trans3D = CATransform3DRotate(trans3D, 120.0*M_PI/180.0, 0.0, 0.0, 1.0);
replicatorLayer.instanceTransform = trans3D;
[replicatorLayer addSublayer:shape];
return replicatorLayer;
}
JHHJAnimation这个类是为了分离代码,而创建的动画创建类,里面使用类方法创建各种核心动画,如:
/**
* 缩小动画
*
*/
+ (CABasicAnimation *)animationForScaleSmall{
CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"transform"];
basic.fromValue = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, , , )];
basic.toValue = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, 0.2, 0.2, )];
basic.duration = 1.05;
basic.repeatCount = HUGE;
return basic;
}

好了,基本的流程就是这样了,来个效果图:

利用CAReplicatorLayer实现的加载动画-LMLPHP

这里只讲了样式3动画的实现步骤,如果需要理解其他动画样式的实现,可以从github上下载代码,地址为:https://github.com/China131/JHLoadingForHJ,喜欢的话记得star,

04-28 04:43