本文介绍了在Unity 2D中使用Physics.OverlapBox?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在使用Unity 2D进行游戏,我想在正方形区域中找到对象列表.该文档没有很好地解释;表示Physics.OverlapBox
返回Collider[]
,Physics2D.OverlapBox
返回bool
.
I'm making a game with Unity 2D, I want to find a list of objects in a square area. The documentation didn't explain well; it says that Physics.OverlapBox
returns Collider[]
and Physics2D.OverlapBox
returns bool
.
我的问题是:
推荐答案
否
您需要使用 Physics2D.OverlapBox().
Physics
特别是3D物理引擎,而Physics2D
是所有2D物理引擎.他们不会互相对抗.
Physics
is specifically the 3D physics engine and Physics2D
is specificall the 2D physics engine. They do not work against each other.
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