canvas如何设置图形各种混合模式呢?通过context.globalCompositeOperation = type的方法来实现。这里面的type有很多种。请参考列表。
示例效果图
type列表
示例源代码(共115行)
/*
* @Author: 大剑师兰特(xiaozhuanlan),还是大剑师兰特(CSDN)
* @此源代码版权归大剑师兰特所有,可供学习或商业项目中借鉴,未经授权,不得重复地发表到博客、论坛,问答,git等公共空间或网站中。
* @Email: 2909222303@qq.com
* @weixin: gis-dajianshi
* @First published in CSDN
* @First published time: 2024-02-04
*/
<template>
<div class="djs_container">
<div class="top">
<h3>canvas设置图形各种混合模式</h3>
<div>大剑师兰特, 还是大剑师兰特,gis-dajianshi</div>
<h4>
<el-button type="primary" size="mini" @click="draw('source-over')">source-over</el-button>
<el-button type="primary" size="mini" @click="draw('source-in')">source-in</el-button>
<el-button type="primary" size="mini" @click="draw('source-out')">source-out</el-button>
<el-button type="primary" size="mini" @click="draw('source-atop')">source-atop</el-button>
<el-button type="danger" size="mini" @click="draw('destination-over')">destination-over</el-button>
<el-button type="danger" size="mini" @click="draw('destination-in')">destination-in</el-button>
<el-button type="danger" size="mini" @click="draw('destination-out')">destination-out</el-button>
<el-button type="danger" size="mini" @click="draw('destination-atop')">destination-atop</el-button>
<el-button type="success" size="mini" @click="draw('lighter')">lighter</el-button>
<el-button type="success" size="mini" @click="draw('copy')">copy</el-button>
<el-button type="success" size="mini" @click="draw('xor')">xor</el-button>
<el-button type="success" size="mini" @click="draw('multiply')">multiply</el-button>
<el-button type="success" size="mini" @click="draw('screen')">screen</el-button>
<el-button type="success" size="mini" @click="draw('overlay')">overlay</el-button>
<el-button type="success" size="mini" @click="draw('darken')">darken</el-button>
<el-button type="success" size="mini" @click="draw('lighten')">lighten</el-button>
<el-button type="warning" size="mini" @click="draw('color-dodge')">color-dodge</el-button>
<el-button type="warning" size="mini" @click="draw('color-burn')">color-burn</el-button>
<el-button type="warning" size="mini" @click="draw('hard-light')">hard-light</el-button>
<el-button type="warning" size="mini" @click="draw('soft-light')">soft-light</el-button>
<el-button type="warning" size="mini" @click="draw('difference')">difference</el-button>
<el-button type="warning" size="mini" @click="draw('exclusion')">exclusion</el-button>
<el-button type="warning" size="mini" @click="draw('hue')">hue</el-button>
<el-button type="warning" size="mini" @click="draw('saturation')">saturation</el-button>
<el-button type="warning" size="mini" @click="draw('color')">color</el-button>
<el-button type="warning" size="mini" @click="draw('luminosity')">luminosity</el-button>
</h4>
</div>
<div class="dajianshi ">
<canvas id="dajianshi" ref="mycanvas" width="980" height="410"></canvas>
</div>
</div>
</template>
<script>
export default {
data() {
return {
ctx: null,
canvas: null,
imageUrl: require('../assets/bg.png'),
}
},
mounted() {
this.setCanvas()
},
methods: {
clearCanvas() {
this.ctx.clearRect(-180, -50, this.canvas.width, this.canvas.height);
this.ctx.restore();
},
setCanvas() {
this.canvas = document.getElementById('dajianshi');
if (!this.canvas.getContext) return;
this.ctx = this.canvas.getContext("2d");
},
draw(type) {
this.clearCanvas();
this.ctx.save();
this.ctx.translate(300,50);
const image = new Image();
image.src = this.imageUrl;
image.addEventListener("load", () => {
this.ctx.drawImage(image, 0, 0, 400, 350);
this.ctx.globalCompositeOperation = type
this.rect(this.ctx,100,90,200,150,'blue')
});
},
rect(ctx,x,y,w,h,fillcolor){
ctx.fillStyle=fillcolor;
ctx.fillRect(x,y,w,h)
},
}
}
</script>
<style scoped>
.djs_container {
width: 1000px;
height: 680px;
margin: 50px auto;
border: 1px solid #222;
position: relative;
}
.top {
margin: 0 auto 0px;
padding: 10px 0;
background: #222;
color: #fff;
}
.dajianshi {
margin: 5px auto 0;
border: 1px solid #cde;
width: 980px;
height: 410px;
}
.top>>>.el-button{ margin-bottom: 8px;}
</style>