滚动列表在游戏中也很常见,比如排行榜 、充值记录等,在这些场景中,都有共同的特点, 那就是:数据量大 , 结构相同


在cocoscreator 中,没有现成的 Listview 控件, 无奈之下, 只能自己动手 用ScrollView 来实现一个。这样,有类似需求的朋友,能专注业务功能的开发,就不用重复造轮了。


⚠️ 文末附 ListView.ts 完整源码, 可直接拿去使用。

下面以排行榜Listview 实现为例,进行详细说明。


ListView 实现效果:

Cocos Creator3.8 项目实战(七)Listview 控件的实现和使用-LMLPHP


ListView 实现原理:

ListView 实现方式,类似 Android的 ListView 。

采用了AbsAdapter 适配器,用于设置数据,更新视图页面,获取数据数量,计算 item 显示位置等。

采用了 ScrollView 配合 item 预制体Prefab 来实现,动态生成列表项, 支持调整 item 项的间距,支持横向和竖向滚动 。

ListView 还设计了简单的上/下拉通知, 只需要初始化时设置相应回调方法即可。


使用步骤:

step 1 ,在creator层级管理器中,新建 ScrollView 节点,并做如下配置:

这里命名为 sore_rank_listview


Cocos Creator3.8 项目实战(七)Listview 控件的实现和使用-LMLPHP


step 2 ,独立新建一个item 预制体文件

这里命名为:score_rank_item ,添加了以下属性和布局

Cocos Creator3.8 项目实战(七)Listview 控件的实现和使用-LMLPHP


Cocos Creator3.8 项目实战(七)Listview 控件的实现和使用-LMLPHP


step 3 ,在层级管理器中,选择score_rank_item 节点,然后在creator属性检查器中,挂载ScoreRankItem.ts 脚本,并做如下属性配置:

Cocos Creator3.8 项目实战(七)Listview 控件的实现和使用-LMLPHP


step 4 ,在层级管理器中,选择Listview 节点,然后在creator属性检查器中,挂载Listview.ts 脚本,并做如下配置:

Cocos Creator3.8 项目实战(七)Listview 控件的实现和使用-LMLPHP

参数解释:

  • Spacing :用来约定item 之间的间距
  • SpawnCount: 用来约定超过可见区域的额外显示项数,可以调整滚动时的平滑性。
  • Item Template :独立的item 预制体
  • scroollview : 滚动条控件,在这里和 listview 控件是同一个节点

step 5 ,根据排行榜显示内容,我们准备了一个数据结构

export class RankItemData {
   
    /** 用户ID */
    userid:number;
    
    /** 用户昵称 */
    nickName:string;

    /** 排行名次 */
    topLevel:number;
    
    /** 自定义头像id */
    faceid:number;

    /** VIP */
    vipLevel:number;

    /** 金币 */
    score:number;

    reset(){
       this.userid = 0;
       this.nickName = '';
       this.topLevel = 0;
       this.faceid = 0;
       this.vipLevel = 0;
       this.score = 0;
    }
}

step 6 ,我们需要准备数据列表或者是数组

 // 离线测试代码
 let datas:Array<RankItemData>= new Array<RankItemData>;
 for(let i=0;i<100;i++)
 {
   let itemData:RankItemData = new RankItemData();
   itemData.userid = 1000+i;
   itemData.faceid= 1;
   itemData.nickName="userName"+i;
   itemData.topLevel = i+1;
   itemData.vipLevel = i % 7 + 1;
   itemData.score = (101 - i)*10000;
   datas[i] = itemData;  
 }

step 7 ,我们需要一个数据到Item的适配层, ListView 组件类中提供了一个基类AbsAdapter ,我们实现它。

只需要继承此类,重写updateView()函数,对相应索引的itemComponent进行数据设置即可:

class ScoreRankListAdapter extends AbsAdapter {

​    updateView(item:Node, posIndex: number) {
​        let comp = item.getComponent(ScoreRankItemComp);
​        if (comp) {
​            let data = this.getItem(posIndex);
​            comp.setData(this.getItem(posIndex));
​        }
​    }
}

step 8,数据显示和更新

@property(ListView)
private scoreRankListView:ListView;
    
private _scoreRankListAdapter: ScoreRankListAdapter | null = null;
get scoreRankListAdapter(): ScoreRankListAdapter {
 if (!this._scoreRankListAdapter) {
     this._scoreRankListAdapter = new ScoreRankListAdapter();
  }
  return this._scoreRankListAdapter;
}    
    

this.scoreRankListAdapter.setDataSet(args);
this.scoreRankListView.setAdapter(this.scoreRankListAdapter);
  
    

step 9、ScoreRankItem.ts 源码

import { _decorator,Component,Label, Sprite} from "cc";
const { ccclass, property } = _decorator;


@ccclass
export  class ScoreRankItem extends Component {
   
   
    @property(Label)
    private labelLevel!:Label;

   
    @property(Sprite)
    private spriteAvatr!:Sprite;

       
    @property(Label)
    private lableNickName!:Label;
       
    @property(Label)
    private labelVip!:Label;
       
    @property(Label)
    private labelScore!:Label;


    @property(Sprite)
    private spriteLevel1!:Sprite;
    
    @property(Sprite)
    private spriteLevel2!:Sprite;

    @property(Sprite)
    private spriteLevel3!:Sprite;


    public setData(data: any) {
        const itemData = data as RankItemData;
        this.lableNickName.string = itemData.nickName;
        this.labelVip.string = "VIP " + String(itemData.vipLevel);
        this.labelScore.string =  String(itemData.score);
        ...
    }
}


step 10、ListView.ts 源码

import { _decorator,Component,Prefab,NodePool,ScrollView,Node,instantiate,UITransform, Vec3,sys} from "cc";
const { ccclass, property } = _decorator;


@ccclass
export class ListView extends Component {


    @property(Prefab)
    protected itemTemplate: Prefab = null;

    /**
     * 滚动视图
     */
    @property(ScrollView)
    protected scrollView:ScrollView = null;

    /**
     * 用来约定item 之间的间距
     */
    
    @property
    protected spacing: number = 1;

    /**
     * 用来约定超过可见区域的额外显示项数,可以调整滚动时的平滑性.
     * 比可见元素多缓存3个, 缓存越多,快速滑动越流畅,但同时初始化越慢.
     */
    @property
    protected spawnCount: number = 2;


    /**
     * 设置ScrollView组件的滚动方向,即可自动适配 竖向/横向滚动.
     */
    protected horizontal: boolean = false;

    protected content: Node = null;

    protected adapter: AbsAdapter = null;

    protected readonly _items: NodePool = new NodePool();
    // 记录当前填充在树上的索引. 用来快速查找哪些位置缺少item了.
    protected readonly _filledIds: { [key: number]: number } = {};


    // 初始时即计算item的高度.因为布局时要用到.
    protected _itemHeight: number = 1;

    protected _itemWidth: number = 1;

    protected _itemsVisible: number = 1;

    protected lastStartIndex: number = -1;

    protected scrollTopNotifyed: boolean = false;
    protected scrollBottomNotifyed: boolean = false;

    protected pullDownCallback: () => void = null;
    protected pullUpCallback: () => void = null;

    private initialize:boolean = false;

  
 
    public onLoad() {
        this.init()
    }

    public start(): void {  

    }

    public init() {

        if(!this.initialize) {
            this.initView();
            this.addEvent();
            this.initialize = true;
        }
    }

    private initView(){

        if (this.scrollView) {
            this.content = this.scrollView.content;
            this.horizontal = this.scrollView.horizontal;
            const parentTransform = this.content.getParent().getComponent(UITransform);

            if (this.horizontal) {
                this.scrollView.vertical = false

                this.content.getComponent(UITransform).anchorX = 0;
                this.content.getComponent(UITransform).anchorY = parentTransform.anchorY;
                this.content.position = new Vec3(0-parentTransform.width *parentTransform.anchorX,0,0); 

            } else {

                this.scrollView.vertical = true;
                this.content.getComponent(UITransform).anchorX = parentTransform.anchorX;
                this.content.getComponent(UITransform).anchorY = 1;
                this.content.position = new Vec3(0, parentTransform.height * parentTransform.anchorY,0); 
            }
        } 
        
        let itemOne = this._items.get() || instantiate(this.itemTemplate);
        this._items.put(itemOne);
        this._itemHeight = itemOne.getComponent(UITransform).height || 10;
        this._itemWidth = itemOne.getComponent(UITransform).width || 10;
        if (this.horizontal) {
            this._itemsVisible = Math.ceil(this.content.getParent().getComponent(UITransform).width / this._itemWidth);
        } else {
            this._itemsVisible = Math.ceil(this.content.getParent().getComponent(UITransform).height / this._itemHeight);
        }
    }


    public async setAdapter(adapter: AbsAdapter) {

        if (this.adapter === adapter) {
            this.notifyUpdate();
            return;
        }

        this.adapter = adapter;
        if (this.adapter == null) {
            console.error("adapter 为空.")
            return
        }
        if (this.itemTemplate == null) {
            console.error("Listview 未设置待显示的Item模板.");
            return;
        }



        this.notifyUpdate();
    }

 

    public getItemIndex(height: number): number {
        return Math.floor(Math.abs(height / ((this._itemHeight + this.spacing))));
    }

    public getPositionInView(item:Node) {
        let worldPos = item.getParent().getComponent(UITransform).convertToWorldSpaceAR(item.position);
        let viewPos = this.scrollView.node.getComponent(UITransform).convertToNodeSpaceAR(worldPos);
        return viewPos;
    }

    // 数据变更了需要进行更新UI显示, 可只更新某一条.
    public notifyUpdate(updateIndex?: number[]) {

        if (this.adapter == null) {
            console.log("notifyUpdate","this.adapter is null");
            return;
        }

        if(this.content ==null){  
            console.log("notifyUpdate","this.content is null");
            return;
        }
        
        if (updateIndex && updateIndex.length > 0) {
            updateIndex.forEach(i => {
                if (this._filledIds.hasOwnProperty(i)) {
                    delete this._filledIds[i];
                }
            })
        } else {
            Object.keys(this._filledIds).forEach(key => {
                delete this._filledIds[key];
            })
        }
        this.recycleAll();
        this.lastStartIndex = -1;
        if (this.horizontal) {
            this.content.getComponent(UITransform).width = this.adapter.getCount() * (this._itemWidth + this.spacing) + this.spacing;
        } else {
            this.content.getComponent(UITransform).height = this.adapter.getCount() * (this._itemHeight + this.spacing) + this.spacing; // get total content height
        }
        this.scrollView.scrollToTop()
    }

    public scrollToTop(anim: boolean = false) {
        this.scrollView.scrollToTop(anim ? 1 : 0);
    }

    public scrollToBottom(anim: boolean = false) {
        this.scrollView.scrollToBottom(anim ? 1 : 0);
    }

    public scrollToLeft(anim: boolean = false) {
        this.scrollView.scrollToLeft(anim ? 1 : 0);
    }

    public scrollToRight(anim: boolean = false) {
        this.scrollView.scrollToRight(anim ? 1 : 0);
    }

    // 下拉事件.
    public pullDown(callback: () => void, this$: any) {
        this.pullDownCallback = callback.bind(this$);
    }

    // 上拉事件.
    public pullUp(callback: () => void, this$: any) {
        this.pullUpCallback = callback.bind(this$);
    }

    protected update(dt) {
        const startIndex = this.checkNeedUpdate();
        if (startIndex >= 0) {
            this.updateView(startIndex);
        }
    }

    // 向某位置添加一个item.
    protected _layoutVertical(child: Node, posIndex: number) {
        this.content.addChild(child);
        // 增加一个tag 属性用来存储child的位置索引.
        child["_tag"] = posIndex;
        this._filledIds[posIndex] = posIndex;
        child.setPosition(0, -child.getComponent(UITransform).height * (0.5 + posIndex) - this.spacing * (posIndex + 1));
    }

    // 向某位置添加一个item.
    protected _layoutHorizontal(child: Node, posIndex: number) {
        this.content.addChild(child);
        // 增加一个tag 属性用来存储child的位置索引.
        child["_tag"] = posIndex;
        this._filledIds[posIndex] = posIndex;
        child.setPosition(child.getComponent(UITransform).width * (child.getComponent(UITransform).anchorX + posIndex) + this.spacing * posIndex, 0);
    }

    // 获取可回收item
    protected getRecycleItems(beginIndex: number, endIndex: number): Node[] {
        const children = this.content.children;
        const recycles = []
        children.forEach(item => {
            if (item["_tag"] < beginIndex || item["_tag"] > endIndex) {
                recycles.push(item);
                delete this._filledIds[item["_tag"]];
            }
        })
        return recycles;
    }

    protected recycleAll() {

        const children = this.content.children;
        if(children==undefined || children==null) {
            return;
        }
        
        this.content.removeAllChildren();
        children.forEach(item => {
            this._items.put(item);
        })
    }

    // 填充View.
    protected updateView(startIndex) {
        let itemStartIndex = startIndex;
        // 比实际元素多3个.
        let itemEndIndex = itemStartIndex + this._itemsVisible + (this.spawnCount || 2);
        const totalCount = this.adapter.getCount();
        if (itemStartIndex >= totalCount) {
            return;
        }

        if (itemEndIndex > totalCount) {
            itemEndIndex = totalCount;
            if (itemStartIndex > 0 && (!this.scrollBottomNotifyed)) {
                this.notifyScrollToBottom()
                this.scrollBottomNotifyed = true;
            }
        } else {
            this.scrollBottomNotifyed = false;
        }

        // 回收需要回收的元素位置.向上少收一个.向下少收2个.
        const recyles = this.getRecycleItems(itemStartIndex - (this.spawnCount || 2), itemEndIndex);
        recyles.forEach(item => {
            this._items.put(item);
        })

        // 查找需要更新的元素位置.
        const updates = this.findUpdateIndex(itemStartIndex, itemEndIndex)

        // 更新位置.
        for (let index of updates) {
            let child = this.adapter._getView(this._items.get() || instantiate(this.itemTemplate), index);
            this.horizontal ?
                this._layoutHorizontal(child, index) :
                this._layoutVertical(child, index);
        }
    }

    // 检测是否需要更新UI.
    protected checkNeedUpdate(): number {
        if (this.adapter == null) {
            return -1;
        }

        let scroll = this.horizontal ?
         (-this.content.position.x - this.content.getParent().getComponent(UITransform).width * this.content.getParent().getComponent(UITransform).anchorX)
            : (this.content.position.y - this.content.getParent().getComponent(UITransform).height * this.content.getParent().getComponent(UITransform).anchorY);
        

        let itemStartIndex = Math.floor(scroll / ((this.horizontal ? this._itemWidth : this._itemHeight) + this.spacing));
        if (itemStartIndex < 0 && !this.scrollTopNotifyed) {
            this.notifyScrollToTop();
            this.scrollTopNotifyed = true;
            return itemStartIndex;
        }
        // 防止重复触发topNotify.仅当首item不可见后才能再次触发
        if (itemStartIndex > 0) {
            this.scrollTopNotifyed = false;
        }

        if (this.lastStartIndex != itemStartIndex) {
            this.lastStartIndex = itemStartIndex;
            return itemStartIndex;
        }

        return -1;
    }

    // 查找需要补充的元素索引.
    protected findUpdateIndex(itemStartIndex: number, itemEndIndex: number): number[] {
        const d = [];
        for (let i = itemStartIndex; i < itemEndIndex; i++) {
            if (this._filledIds.hasOwnProperty(i)) {
                continue;
            }
            d.push(i);
        }
        return d;
    }

    protected notifyScrollToTop() {
        if (!this.adapter || this.adapter.getCount() <= 0) {
            return;
        }
        if (this.pullDownCallback) {
            this.pullDownCallback();
        }
    }

    protected notifyScrollToBottom() {
        if (!this.adapter || this.adapter.getCount() <= 0) {
            return;
        }
        if (this.pullUpCallback) {
            this.pullUpCallback();
        }
    }

    protected addEvent() {
        this.content.on(this.isMobile() ? Node.EventType.TOUCH_END : Node.EventType.MOUSE_UP, () => {
            this.scrollTopNotifyed = false;
            this.scrollBottomNotifyed = false;
        }, this)
        this.content.on(this.isMobile() ? Node.EventType.TOUCH_CANCEL : Node.EventType.MOUSE_LEAVE, () => {
            this.scrollTopNotifyed = false;
            this.scrollBottomNotifyed = false;
        }, this);
    }

    protected isMobile(): boolean {
        return (sys.isMobile)
    }
}

// 数据绑定的辅助适配器
export abstract class AbsAdapter {

    private dataSet: any[] = [];

    public setDataSet(data: any[]) {
        this.dataSet = data;
    }

    public getCount(): number {
        return this.dataSet.length;
    }

    public getItem(posIndex: number): any {
        return this.dataSet[posIndex];
    }

    public _getView(item: Node, posIndex: number): Node {
        this.updateView(item, posIndex);
        return item;
    }

    public abstract updateView(item: Node, posIndex: number);
}
10-07 08:29