1. 设置文本颜色

.data 
Pause BYTE "pause", 0
Fmt BYTE "%d ", 0

hConsole HANDLE NULL

str0 BYTE "Hello world!", 0dh, 0ah, 0
str1 BYTE "What do you want?", 0dh, 0ah, 0
str2 BYTE "Do you like code?", 0dh, 0ah, 0
StrPtrsAry DWORD OFFSET str0, OFFSET str1, OFFSET str2
ForegroundColors 	DWORD FOREGROUND_GREEN, FOREGROUND_BLUE, FOREGROUND_RED
.code 

start:
	invoke GetStdHandle, STD_OUTPUT_HANDLE
	mov hConsole, eax
	xor esi, esi
L1:
	invoke SetConsoleTextAttribute, hConsole, [ForegroundColors + esi * SIZEOF DWORD]
	invoke crt_printf, [StrPtrsAry + esi * SIZEOF DWORD]
	inc esi
	cmp esi, 3
	je L2
	jmp L1
L2:	
	invoke crt_system, OFFSET Pause
	invoke ExitProcess, 0

end start

2. 链接数组项

.data 
Pause BYTE "pause", 0
Fmt BYTE "%c ", 0

start1 = 1
chars BYTE 'H', 'A', 'C', 'E', 'B', 'D', 'F', 'G', 0
links DWORD 0, 4, 5, 6, 2, 3, 7, 0
objChars BYTE 8 DUP(0)

.code 

start:
	mov ecx, 8
	mov esi, start1 
	xor edi, edi
L1:
	mov ebx, [links + esi * TYPE links]
	
	mov al, [chars + esi * TYPE chars]
	mov [objChars + edi * TYPE objChars], al
	inc edi
	mov esi, ebx
	loop L1
	
	xor edi, edi
L3:
	invoke crt_printf, OFFSET Fmt, [objChars + edi]
	inc edi
	cmp edi, 8
	jz L2
	jmp L3
		
L2:	
	invoke crt_system, OFFSET Pause
	invoke ExitProcess, 0

end start

3. 简单加法(1)

include irvine32.inc
includelib irvine32.lib


.data 
szPrompt1	BYTE "请输入第1个数: ", 0
szPrompt2	BYTE "请输入第2个数: ", 0

iFirstNum	DWORD ?

rows BYTE ?
cols BYTE ?
.code 

GotoPos PROC USES edx bRows:BYTE, bCols:BYTE
	mov dh, bRows
	mov dl, cols
	call Gotoxy

	ret

GotoPos ENDP 


IncRow PROC USES ebx eax pNum:DWORD
	
	mov eax, pNum
	mov bl, BYTE PTR [eax]
	inc bl
	mov eax, pNum
	mov [eax], bl

	ret

IncRow ENDP

start:
	call Clrscr 
	call GetMaxXY
	mov rows, al 
	mov cols, dl
	movzx ax, rows
	mov bl, 3
	div bl
	mov rows, al
	
	movzx ax, cols 
	mov bl, 3
	div bl
	mov cols, al

	invoke GotoPos, rows, cols
	; 提示用户输入第1个数并保存
	mov edx, OFFSET szPrompt1
	call WriteString
	call ReadDec
	mov iFirstNum, eax
	; 挪动到下一行
	invoke IncRow, OFFSET rows
	invoke GotoPos, rows, cols
	; 提示用户输入第2个数
	mov edx, OFFSET szPrompt2
	call WriteString
	call ReadDec
	add eax, iFirstNum
	; 挪动到下一行
	invoke IncRow, OFFSET rows
	invoke GotoPos, rows, cols
	; 显示结果
	call WriteDec
	invoke IncRow, OFFSET rows
	; 等待
	call WaitMsg

	invoke ExitProcess, 0
end	start

4. 简单加法(2)

include irvine32.inc
includelib irvine32.lib


.data 
szPrompt1	BYTE "请输入第1个数: ", 0
szPrompt2	BYTE "请输入第2个数: ", 0

iFirstNum	DWORD ?

rows BYTE ?
cols BYTE ?
.code 

GotoPos PROC USES edx bRows:BYTE, bCols:BYTE
	mov dh, bRows
	mov dl, cols
	call Gotoxy

	ret

GotoPos ENDP 

start:
	call Clrscr 
	call GetMaxXY
	mov rows, al 
	mov cols, dl
	movzx ax, rows
	mov bl, 3
	div bl
	mov rows, al
	
	movzx ax, cols 
	mov bl, 3
	div bl
	mov cols, al

	mov ecx, 3
L1:
	push ecx
	
	; 提示用户输入第1个数并保存
	invoke GotoPos, rows, cols
	mov edx, OFFSET szPrompt1
	call WriteString
	call ReadDec
	mov iFirstNum, eax
	; 提示用户输入第2个数
	call Clrscr
	invoke GotoPos, rows, cols
	mov edx, OFFSET szPrompt2
	call WriteString
	call ReadDec
	add iFirstNum, eax
	; 显示结果
	invoke GotoPos, rows, cols
	mov eax, iFirstNum
	call WriteDec
	; 等待
	call WaitMsg
	call Clrscr
	pop ecx
	loop L1

	invoke ExitProcess, 0
end	start

5. BetterRandomRange过程

include irvine32.inc
includelib irvine32.lib

.data 

.code 
BetterRandomRange PROC
	
	sub eax, ebx
	call RandomRange 
	add eax, ebx

	ret

BetterRandomRange ENDP

start:
	mov ebx, -300
	mov eax, 100
	call BetterRandomRange
	call WriteInt
	call WaitMsg
	invoke ExitProcess, 0
end	start

6. 随即字符串

include irvine32.inc
includelib irvine32.lib

.data 
PBYTE TYPEDEF PTR BYTE

CharAry BYTE "ABCDEFGHIJKLMNOPQRSTUVWXYZ", 0
MyAry	BYTE 64 DUP(0)

bCurRow	BYTE 0
bCurCol	BYTE 0

.code 

GotoPos PROC USES edx bRows:BYTE, bCols:BYTE
	mov dh, bRows
	mov dl, bCols
	call Gotoxy

	ret

GotoPos ENDP 

GenString PROC USES esi edi ecx ebx AryAddr:PBYTE
	
	mov ecx, eax
	xor esi, esi
	xor edi, edi
	mov ebx, AryAddr
	call Randomize
L1:
	mov eax, 26
	call RandomRange
	mov esi, eax
	mov al, BYTE PTR [CharAry + esi * TYPE CharAry]
	
	mov BYTE PTR [ebx + edi * TYPE CharAry], al
	inc esi
	inc edi
	loop L1
	mov BYTE PTR [ebx + edi * TYPE CharAry], 0
	mov eax, AryAddr

	ret 

GenString ENDP

start:
	mov ecx, 20
L1:
	mov eax, 20
	invoke GenString, OFFSET MyAry
	mov edx, eax
	
	invoke GotoPos, bCurRow, bCurCol
	call WriteString
	mov al, bCurRow
	inc al
	xchg al, bCurRow
	mov eax, 100
	call Delay
	loop L1
	call WaitMsg

	invoke ExitProcess, 0
end	start

7. 随机屏幕位置

include irvine32.inc
includelib irvine32.lib

.data 
CharAry BYTE "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
CharArySize	DWORD LENGTHOF CharAry
bCurRow	BYTE 0
bCurCol	BYTE 0

bMaxRow BYTE 0
bMaxCol BYTE 0

.code 

GotoPos PROC USES edx bRows:BYTE, bCols:BYTE
	mov dh, bRows
	mov dl, bCols
	call Gotoxy

	ret

GotoPos ENDP 

PrintRandomChar PROC
	mov eax, CharArySize
	call RandomRange
	mov al, [CharAry + eax * TYPE CharAry]
	call WriteChar
	ret

PrintRandomChar ENDP

GotoRandomPos PROC USES edx
	
	movzx eax, bMaxRow
	call RandomRange
	mov dh, al
	movzx eax, bMaxCol
	call RandomRange
	mov dl, al 
	call Gotoxy

	ret 

GotoRandomPos ENDP

GetMaxScreen PROC USES eax ebx
	call GetMaxXY
	mov bMaxRow, al
	mov bMaxCol, dl

	ret

GetMaxScreen ENDP


start:
	call Randomize
	call GetMaxScreen
	mov ecx, 100
L1:
	call GotoRandomPos
	call PrintRandomChar
	mov eax, 1000
	call Delay
	loop L1
	call WaitMsg

	invoke ExitProcess, 0
end	start

8. 颜色矩形

include irvine32.inc
includelib irvine32.lib

.data 
dwBkClr DWORD 0
dwFgClr DWORD 0

ColorAry DWORD 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
ColorAryLen DWORD LENGTHOF ColorAry
OriginClr BYTE 0
.code 

LoadOriginColor PROC USES ebx 
	
	xor ebx, ebx
	mov bl, OriginClr
	shr bl, 4
	shl bl, 4
	movzx eax, bl
	xor ebx, ebx
	mov bl, OriginClr
	and bl, 0Fh
	add eax, ebx
	call SetTextColor

	ret
LoadOriginColor ENDP

start:
	call GetTextColor
	mov OriginClr, al

	mov ecx, ColorAryLen
	xor esi, esi
	xor eax, eax
L1:
	push ecx

	mov ecx, ColorAryLen
	xor edi, edi
L2:
	mov eax, DWORD PTR [ColorAry + esi * TYPE ColorAry]
	SHL eax, 4
	add eax, DWORD PTR [ColorAry + edi * TYPE ColorAry]
	call SetTextColor
	mov al, 'A'
	call WriteChar

	inc edi
	loop L2

	
	inc esi
	pop ecx
	loop L1
	call LoadOriginColor
	call WaitMsg

	invoke ExitProcess, 0
end	start

9. 递归过程

include irvine32.inc
includelib irvine32.lib
include msvcrt.inc
includelib msvcrt.lib

.data 
iTimes DWORD 0
.code 

Recursive PROC
	cmp ecx, 0
	jz Ending 

	inc iTimes
	dec ecx
	invoke Recursive

Ending:
	ret
Recursive ENDP

start:
	mov ecx, 5
	call Recursive
	mov eax, iTimes
	call WriteDec
	call WaitMsg

	invoke ExitProcess, 0
end	start

10. 斐波那契生成器

include irvine32.inc
includelib irvine32.lib

.data 
PDWORD TYPEDEF PTR DWORD
NextLine BYTE 0dh, 0ah, 0
FibAry DWORD 64 DUP(0)
dwTmp DWORD 0

N = 47
.code 

CalcFibs PROC pFibAry:PDWORD, dwCnt:DWORD

	mov ecx, dwCnt
	mov edx, pFibAry

	xor edi, edi

	xor eax, eax
	mov ebx, 1
	
L1:
	mov DWORD PTR [edx + TYPE DWORD * edi], ebx
	mov dwTmp, ebx
	add ebx, eax
	mov eax, dwTmp
	inc edi
	loop L1
	
	ret

CalcFibs ENDP

ShowAry PROC pAry:PDWORD, Cnt:DWORD

	mov ecx, Cnt
	xor esi, esi
	mov ebx, pAry
L1:
	mov eax, DWORD PTR [ebx + TYPE DWORD * esi]
	call WriteDec
	mov edx, OFFSET NextLine
	call WriteString
	inc esi
	loop L1
	ret

ShowAry ENDP

start:
	invoke CalcFibs, OFFSET FibAry, N
	invoke ShowAry, OFFSET FibAry, N
	call WaitMsg

	invoke ExitProcess, 0
end	start

11. 找出K的倍数

include irvine32.inc
includelib irvine32.lib
include msvcrt.inc
includelib msvcrt.lib

.data 
PBYTE TYPEDEF PTR BYTE
NextLine BYTE 0dh, 0ah, 0
Space BYTE 20h

N = 50
bNumAry	BYTE N DUP(0)
.code 

GetNoPrime PROC K:DWORD
	mov esi, 1
L1:
	mov eax, K
	mul esi 
	cmp eax, N
	jge Ending
	mov BYTE PTR [bNumAry + eax], 1
	inc esi
	jmp L1
Ending:
	ret

GetNoPrime ENDP


ShowAry PROC pAry:PBYTE, Cnt:DWORD

	mov ecx, Cnt
	xor esi, esi
	mov ebx, pAry
	xor eax, eax
L1:
	mov al, BYTE PTR [ebx + esi]
	call WriteDec
	mov al, Space
	call WriteChar
	inc esi
	loop L1
	mov edx, OFFSET NextLine
	call WriteString
	ret

ShowAry ENDP

start:
	invoke GetNoPrime, 2
	invoke ShowAry, OFFSET bNumAry, N
	invoke crt_memset, OFFSET bNumAry, 0, N
	invoke GetNoPrime, 3
	invoke ShowAry, OFFSET bNumAry, N
	call WaitMsg

	invoke ExitProcess, 0
end	start

(完)

09-26 10:11