前言

本文主要介绍如果使用 wayland(xdg_wm_base) + egl + opengles3.0 绘制一个使用纹理贴图的绕Y轴旋转的正方体,涉及纹理图片加载(stb_image.h)等相关知识
软硬件环境:
硬件:PC
软件:ubuntu22.04 egl1.4 opengles3.0 weston9.0


一、使用 stb_image 库加载纹理图片

stb_image 是一个非常轻量级的图像加载库,由 Sean Barrett 创建并维护。这个库以单个头文件的形式存在,可以直接包含到你的项目中,无需额外的编译和链接过程。
通过包含对应的头文件,可以使用 stb_image 来加载各种常见的图片格式,例如 JPEG、PNG 等

1. 获取 stb_image.h 头文件

可以在 stb_image 库github 仓库地址 找到该库的源代码和详细信息
对于本文只需要获取 stb_image.h 这个头文件即可,将stb_image.h 头文件放到自己的工程代码目录下,如下图所示
wayland(xdg_wm_base) + egl + opengles 渲染使用纹理贴图的旋转 3D 立方体实例(十三)-LMLPHP

2. 使用 stb_image.h 中的相关接口加载纹理图片

在代码中添加 STB_IMAGE_IMPLEMENTATION 宏定义和 #include “stb_image.h”,然后使用 stbi_load() 函数接口加载 JPG图片,加载完成后就会得到图片的分辨率以及像素格式信息,在使用 glTexImage2D() 加载到纹理后,然后使用 stb_image_free() 释放相关的资源,如下代码所示

#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"

GLuint createTexture(void)
{
   
	GLuint textureId;
	int width, height, nrChannels;

	/* Generate a texture object. */
	glGenTextures(1, &textureId);

	unsigned char* data = stbi_load("./cordeBouee4.jpg", &width, &height, &nrChannels, 0);
	if (data) {
   
		printf("width = %d, height = %d, nrChannels = %d\n", width, height, nrChannels);
		GLenum format;
		if (nrChannels == 1)
			format = GL_RED;
		else if (nrChannels == 3)
			format = GL_RGB;
		else if (nrChannels == 4)
			format = GL_RGBA;

		/* Activate a texture. */
		glActiveTexture(GL_TEXTURE0);
		/* Bind the texture object. */
		glBindTexture(GL_TEXTURE_2D, textureId);
		/* Load the texture. */
		glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
		/* Set the filtering mode. */
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

		stbi_image_free(data);
	} else {
   
		printf("stbi_load picture failed\n");
	}

	return textureId;
}

3. 纹理图片——cordeBouee4.jpg

如下图片就是本文使用的纹理图片——cordeBouee4.jpg
wayland(xdg_wm_base) + egl + opengles 渲染使用纹理贴图的旋转 3D 立方体实例(十三)-LMLPHP

二、渲染使用纹理贴图的旋转 3D 立方体

使用 opengles3.0 渲染一个使用纹理贴图的旋转3D立方体,代码如 egl_wayland_texture_cube.c 所示

1. egl_wayland_texture_cube.c

#include <wayland-client.h>
#include <wayland-server.h>
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "xdg-shell-client-protocol.h"
#include "Matrix.h"


#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"

#define WIDTH 800
#define HEIGHT 600

struct wl_display *display = NULL;
struct wl_compositor *compositor = NULL;
struct xdg_wm_base *wm_base = NULL;
struct wl_registry *registry = NULL;

//opengles global var

GLuint projectionLocation;
GLuint modelLocation;
GLuint viewLocation;
GLuint simpleCubeProgram;
GLuint samplerLocation;
GLuint textureId;


float projectionMatrix[16];
float modelMatrix[16];
float viewMatrix[16];
float angleX = 30.0f;
float angleY = 0.0f;
float angleZ = 0.0f;


struct window {
   
	struct wl_surface *surface;
    struct xdg_surface *xdg_surface;
	struct xdg_toplevel *xdg_toplevel;
	struct wl_egl_window *egl_window;
};

static void
xdg_wm_base_ping(void *data, struct xdg_wm_base *shell, uint32_t serial)
{
   
	xdg_wm_base_pong(shell, serial);
}

/*for xdg_wm_base listener*/
static const struct xdg_wm_base_listener wm_base_listener = {
   
	xdg_wm_base_ping,
};

/*for registry listener*/
static void registry_add_object(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) 
{
   
    if (!strcmp(interface, "wl_compositor")) {
   
        compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
    } else if (strcmp(interface, "xdg_wm_base") == 0) {
   
        wm_base = wl_registry_bind(registry, name,
            &xdg_wm_base_interface, 1);
        xdg_wm_base_add_listener(wm_base, &wm_base_listener, NULL);
    }
}


void registry_remove_object(void *data, struct wl_registry *registry, uint32_t name) 
{
   

}

static struct wl_registry_listener registry_listener = {
   registry_add_object, registry_remove_object};

static void
handle_surface_configure(void *data, struct xdg_surface *surface,
			 uint32_t serial)
{
   
	//struct window *window = data;

	xdg_surface_ack_configure(surface, serial);

	//window->wait_for_configure = false;
}

static const struct xdg_surface_listener xdg_surface_listener = {
   
	handle_surface_configure
};

static void
handle_toplevel_configure(void *data, struct xdg_toplevel *toplevel,
			  int32_t width, int32_t height,
			  struct wl_array *states)
{
   
}

static void
handle_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel)
{
   
}

static const struct xdg_toplevel_listener xdg_toplevel_listener = {
   
	handle_toplevel_configure,
	handle_toplevel_close,
};


bool initWaylandConnection()
{
   	
	if ((display = wl_display_connect(NULL)) == NULL)
	{
   
		printf("Failed to connect to Wayland display!\n");
		return false;
	}

	if ((registry = wl_display_get_registry(display)) == NULL)
	{
   
		printf("Faield to get Wayland registry!\n");
		return false;
	}

	wl_registry_add_listener(registry, &registry_listener, NULL);
	wl_display_dispatch(display);

	if (!compositor)
	{
   
		printf("Could not bind Wayland protocols!\n");
		return false;
	}

	return true;
}

bool initializeWindow(struct window *window)
{
   
	initWaylandConnection();
	window->surface = wl_compositor_create_surface (compositor);
	window->xdg_surface = xdg_wm_base_get_xdg_surface(wm_base, window->surface);
    if (window->xdg_surface == NULL)
    {
   
        printf("Failed to get Wayland xdg surface\n");
        return false;
    } else {
   
        xdg_surface_add_listener(window->xdg_surface, &xdg_surface_listener, window);
        window->xdg_toplevel =
            xdg_surface_get_toplevel(window->xdg_surface);
        xdg_toplevel_add_listener(window->xdg_toplevel,
            &xdg_toplevel_listener, window);
        xdg_toplevel_set_title(window->xdg_toplevel, "egl_wayland_texture");
    }

	return true;


}

void releaseWaylandConnection(struct window *window)
{
   
    if(window->xdg_toplevel)
        xdg_toplevel_destroy(window->xdg_toplevel);
    if(window->xdg_surface)
        xdg_surface_destroy(window->xdg_surface);
    wl_surface_destroy(window->surface);
    xdg_wm_base_destroy(wm_base);
    wl_compositor_destroy(compositor);
    wl_registry_destroy(registry);
    wl_display_disconnect(display);
}


bool createEGLSurface(EGLDisplay eglDisplay, EGLConfig eglConfig, EGLSurface *eglSurface, struct window *window)
{
   

	window->egl_window = wl_egl_window_create(window->surface, WIDTH, HEIGHT);
	if (window->egl_window == EGL_NO_SURFACE) {
    
		printf("Can't create egl window\n"); 
		return false;
	} else {
   
		printf("Created wl egl window\n");
	}

	*eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, window->egl_window, NULL);
	
	return true;
}


void deInitializeGLState(GLuint shaderProgram)
{
   
	// Frees the OpenGL handles for the program
	glDeleteProgram(shaderProgram);
}

void releaseEGLState(EGLDisplay eglDisplay)
{
   
	if (eglDisplay != NULL)
	{
   
		// To release the resources in the context, first the context has to be released from its binding with the current thread.
		eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);

		// Terminate the display, and any resources associated with it (including the EGLContext)
		eglTerminate(eglDisplay);
	}
}


//"    gl_Position = projection * modelView * vec4(vertexPosition, 1.0);\n"
static const char  glVertexShader[] 
03-14 01:46