目录

1. 资源图片准备

2. 设计流程:

(1)用MenuStrip控件设计菜单栏

(2)用ToolStrip控件设计工具栏

(3)用StatusStrip控件设计状态栏

(4)ImageList组件装载树节点图标

(5)用TreeView控件和ImageList组件设计模型树

3.示例

(1)Form1.cs

(2)Form1.Designer.cs

(3)Resources.Designer.cs

(4)效果图


        用MenuStrip控件、ToolStrip控件、StatusStrip控件、TreeView控件、ImageList组件设计模仿OutLook风格的特色窗体。

1. 资源图片准备

        设计之前,先准备好资源图片,根据工具栏的按钮数量准备图片,根据模型树里节点的数量准备相应数量的图标文件。

        资源图片和图标的加载到项目中的方法,详见本文作者的其他文章:C#手动改变自制窗体的大小-CSDN博客  https://wenchm.blog.csdn.net/article/details/137027140

        资源图片和图标要分别加载。

2. 设计流程:

(1)用MenuStrip控件设计菜单栏

        通过加载MenuStrip控件,按照提示生成toolStripMenuItem1、toolStripMenuItem2、toolStripMenuItem3。依次修改其Text属性为“打开”、“设置”、“编辑”。

menuStrip1 = new MenuStrip();
toolStripMenuItem1 = new ToolStripMenuItem();
toolStripMenuItem2 = new ToolStripMenuItem();
toolStripMenuItem3 = new ToolStripMenuItem();
//
toolStripMenuItem1.Text = "打开";
//
toolStripMenuItem2.Text = "设置";
//
toolStripMenuItem3.Text = "编辑";

(2)用ToolStrip控件设计工具栏

        通过加载ToolStrip控件,按照提示生成toolStripButton1、toolStripButton2、toolStripButton3、toolStripComboBox1。依次修改其Text属性为“打开”、“设置”、“编辑”,依次修改其Image属性为资源文件的“打开1”、“设置1”、“编辑1”。

toolStrip1 = new ToolStrip();
toolStripButton1 = new ToolStripButton();
toolStripButton2 = new ToolStripButton();
toolStripButton3 = new ToolStripButton();
toolStripComboBox1 = new ToolStripComboBox();
//
toolStripButton1.Image = Properties.Resources.打开1;
toolStripButton1.Text = "打开";
//
toolStripButton2.Image = Properties.Resources.设置1;
toolStripButton2.Text = "设置";
//
toolStripButton3.Image = Properties.Resources.编辑1;
toolStripButton3.Text = "编辑";

(3)用StatusStrip控件设计状态栏

        通过加载ToolStrip控件,按照提示生成状态标签toolStripStatusLabel1,并修改其Text属性为“操作员***”。

 toolStripStatusLabel1.Name = "toolStripStatusLabel1";
 toolStripStatusLabel1.Text = "操作员***";

(4)ImageList组件装载树节点图标

        通过加载ImageList组件装在项目需要的图标,生成文件文件imageList1,鼠标点中该组件,右侧属性,选择图像开始装在图片,图片按Tag自动索引。或者鼠标点中该组件,该组件的右上角显示实心的箭头,点击箭头,开始选择图片,这里为根节点、子节点选择项目准备好的图标文件。

 C#仿OutLook的特色窗体设计-LMLPHP

(5)用TreeView控件和ImageList组件设计模型树

         通过加载TreeView控件为项目创建模型树,鼠标点中TreeView控件,在该空间的右上角出现一个箭头,点击箭头,为该控件装载图标文件imageList1。或者鼠标点中TreeView控件,右侧属性,修改其Image属性为imageList1。然后,选择“编辑节点”,为项目创建根节点和各个子节点。给节点更名和配图。

C#仿OutLook的特色窗体设计-LMLPHP

3.示例

(1)Form1.cs

// Form1.cs
namespace _175
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
    }
}

(2)Form1.Designer.cs

// 仿OutLook的特色窗体
namespace _175
{
    partial class Form1
    {
        /// <summary>
        ///  Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        ///  Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        ///  Required method for Designer support - do not modify
        ///  the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            components = new System.ComponentModel.Container();
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
            TreeNode treeNode1 = new TreeNode("打开");
            TreeNode treeNode2 = new TreeNode("设置");
            TreeNode treeNode3 = new TreeNode("编辑");
            TreeNode treeNode4 = new TreeNode("菜单项", new TreeNode[] { treeNode1, treeNode2, treeNode3 });
            menuStrip1 = new MenuStrip();
            toolStripMenuItem1 = new ToolStripMenuItem();
            toolStripMenuItem2 = new ToolStripMenuItem();
            toolStripMenuItem3 = new ToolStripMenuItem();
            toolStrip1 = new ToolStrip();
            toolStripButton1 = new ToolStripButton();
            toolStripButton2 = new ToolStripButton();
            toolStripButton3 = new ToolStripButton();
            toolStripComboBox1 = new ToolStripComboBox();
            statusStrip1 = new StatusStrip();
            toolStripStatusLabel1 = new ToolStripStatusLabel();
            imageList1 = new ImageList(components);
            treeView1 = new TreeView();
            menuStrip1.SuspendLayout();
            toolStrip1.SuspendLayout();
            statusStrip1.SuspendLayout();
            SuspendLayout();
            // 
            // menuStrip1
            // 
            menuStrip1.Items.AddRange(new ToolStripItem[] { toolStripMenuItem1, toolStripMenuItem2, toolStripMenuItem3 });
            menuStrip1.Location = new Point(0, 0);
            menuStrip1.Name = "menuStrip1";
            menuStrip1.Size = new Size(309, 25);
            menuStrip1.TabIndex = 0;
            menuStrip1.Text = "menuStrip1";
            // 
            // toolStripMenuItem1
            // 
            toolStripMenuItem1.Name = "toolStripMenuItem1";
            toolStripMenuItem1.Size = new Size(44, 21);
            toolStripMenuItem1.Text = "打开";
            // 
            // toolStripMenuItem2
            // 
            toolStripMenuItem2.Name = "toolStripMenuItem2";
            toolStripMenuItem2.Size = new Size(44, 21);
            toolStripMenuItem2.Text = "设置";
            // 
            // toolStripMenuItem3
            // 
            toolStripMenuItem3.Name = "toolStripMenuItem3";
            toolStripMenuItem3.Size = new Size(44, 21);
            toolStripMenuItem3.Text = "编辑";
            // 
            // toolStrip1
            // 
            toolStrip1.Items.AddRange(new ToolStripItem[] { toolStripButton1, toolStripButton2, toolStripButton3, toolStripComboBox1 });
            toolStrip1.Location = new Point(0, 25);
            toolStrip1.Name = "toolStrip1";
            toolStrip1.Size = new Size(309, 25);
            toolStrip1.TabIndex = 1;
            toolStrip1.Text = "toolStrip1";
            // 
            // toolStripButton1
            // 
            toolStripButton1.Image = Properties.Resources.打开1;
            toolStripButton1.ImageTransparentColor = Color.Magenta;
            toolStripButton1.Name = "toolStripButton1";
            toolStripButton1.Size = new Size(52, 22);
            toolStripButton1.Text = "打开";
            // 
            // toolStripButton2
            // 
            toolStripButton2.Image = Properties.Resources.设置1;
            toolStripButton2.ImageTransparentColor = Color.Magenta;
            toolStripButton2.Name = "toolStripButton2";
            toolStripButton2.Size = new Size(52, 22);
            toolStripButton2.Text = "设置";
            // 
            // toolStripButton3
            // 
            toolStripButton3.Image = Properties.Resources.编辑1;
            toolStripButton3.ImageTransparentColor = Color.Magenta;
            toolStripButton3.Name = "toolStripButton3";
            toolStripButton3.Size = new Size(52, 22);
            toolStripButton3.Text = "编辑";
            // 
            // toolStripComboBox1
            // 
            toolStripComboBox1.Name = "toolStripComboBox1";
            toolStripComboBox1.Size = new Size(121, 25);
            // 
            // statusStrip1
            // 
            statusStrip1.Items.AddRange(new ToolStripItem[] { toolStripStatusLabel1 });
            statusStrip1.Location = new Point(0, 169);
            statusStrip1.Name = "statusStrip1";
            statusStrip1.Size = new Size(309, 22);
            statusStrip1.TabIndex = 2;
            statusStrip1.Text = "statusStrip1";
            // 
            // toolStripStatusLabel1
            // 
            toolStripStatusLabel1.Name = "toolStripStatusLabel1";
            toolStripStatusLabel1.Size = new Size(59, 17);
            toolStripStatusLabel1.Text = "操作员***";
            // 
            // imageList1
            // 
            imageList1.ColorDepth = ColorDepth.Depth32Bit;
            imageList1.ImageStream = (ImageListStreamer)resources.GetObject("imageList1.ImageStream");
            imageList1.TransparentColor = Color.Transparent;
            imageList1.Images.SetKeyName(0, "打开.ico");
            imageList1.Images.SetKeyName(1, "打开.ico");
            imageList1.Images.SetKeyName(2, "设置.ico");
            imageList1.Images.SetKeyName(3, "编辑.ico");
            // 
            // treeView1
            // 
            treeView1.ImageIndex = 0;
            treeView1.ImageList = imageList1;
            treeView1.Location = new Point(2, 52);
            treeView1.Name = "treeView1";
            treeNode1.ImageIndex = 1;
            treeNode1.Name = "节点1";
            treeNode1.Text = "打开";
            treeNode2.ImageIndex = 2;
            treeNode2.Name = "节点2";
            treeNode2.Text = "设置";
            treeNode3.ImageIndex = 3;
            treeNode3.Name = "节点3";
            treeNode3.Text = "编辑";
            treeNode4.ImageIndex = 0;
            treeNode4.Name = "节点0";
            treeNode4.Text = "菜单项";
            treeView1.Nodes.AddRange(new TreeNode[] { treeNode4 });
            treeView1.SelectedImageIndex = 0;
            treeView1.Size = new Size(307, 114);
            treeView1.TabIndex = 3;
            // 
            // Form1
            // 
            AutoScaleDimensions = new SizeF(7F, 17F);
            AutoScaleMode = AutoScaleMode.Font;
            ClientSize = new Size(309, 191);
            Controls.Add(treeView1);
            Controls.Add(statusStrip1);
            Controls.Add(toolStrip1);
            Controls.Add(menuStrip1);
            FormBorderStyle = FormBorderStyle.Fixed3D;
            MainMenuStrip = menuStrip1;
            Name = "Form1";
            StartPosition = FormStartPosition.CenterScreen;
            Text = "Form1";
            menuStrip1.ResumeLayout(false);
            menuStrip1.PerformLayout();
            toolStrip1.ResumeLayout(false);
            toolStrip1.PerformLayout();
            statusStrip1.ResumeLayout(false);
            statusStrip1.PerformLayout();
            ResumeLayout(false);
            PerformLayout();
        }

        #endregion

        private MenuStrip menuStrip1;
        private ToolStrip toolStrip1;
        private StatusStrip statusStrip1;
        private ImageList imageList1;
        private TreeView treeView1;
        private ToolStripMenuItem toolStripMenuItem1;
        private ToolStripMenuItem toolStripMenuItem2;
        private ToolStripMenuItem toolStripMenuItem3;
        private ToolStripButton toolStripButton1;
        private ToolStripButton toolStripButton2;
        private ToolStripButton toolStripButton3;
        private ToolStripStatusLabel toolStripStatusLabel1;
        private ToolStripComboBox toolStripComboBox1;
    }
}

(3)Resources.Designer.cs

//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:4.0.30319.42000
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

namespace _175.Properties {
    using System;
    
    
    /// <summary>
    ///   一个强类型的资源类,用于查找本地化的字符串等。
    /// </summary>
    // 此类是由 StronglyTypedResourceBuilder
    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
    // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
    // (以 /str 作为命令选项),或重新生成 VS 项目。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   返回此类使用的缓存的 ResourceManager 实例。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("_175.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   重写当前线程的 CurrentUICulture 属性,对
        ///   使用此强类型资源类的所有资源查找执行重写。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Icon 打开 {
            get {
                object obj = ResourceManager.GetObject("打开", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }

        internal static System.Drawing.Bitmap 打开1
        {
            get
            {
                object obj = ResourceManager.GetObject("打开1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }

        /// <summary>
        ///   查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Icon 编辑 {
            get {
                object obj = ResourceManager.GetObject("编辑", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }

        internal static System.Drawing.Bitmap 编辑1
        {
            get
            {
                object obj = ResourceManager.GetObject("编辑1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Icon 设置 {
            get {
                object obj = ResourceManager.GetObject("设置", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }

        internal static System.Drawing.Bitmap 设置1
        {
            get
            {
                object obj = ResourceManager.GetObject("设置1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

(4)效果图

 C#仿OutLook的特色窗体设计-LMLPHP

04-05 06:18