一、要求:
1.功能描述:
几乎所有的RPG游戏(一种源自《龙与地下城》的游戏类型)在进入游戏时都会让用户自己来创建自己喜欢的角色。本次上机要求编写一个简化的创建游戏角色的程序。
2.游戏角色应有的属性:
本题目要求的游戏角色应有以下属性:名字、性别、种族、职业、力量、敏捷、体力、智力、智慧、生命值和魔法值。
名字:不超过50个字符。
性别:可以选择男性和女性。
种族:一共可选五个种族,人类、精灵、兽人、矮人和元素。
职业:可选六种职业,狂战士、圣骑士、刺客、猎手、祭司和巫师。
其余属性均为整数。
本题目要求首先用户输入角色姓名,然后由用户选择角色性别,然后由用户选择种族,然后选择职业,然后自动分配力量、敏捷、体力、智力和智慧属性,并计算生命值和魔法值。
生命值=体力*20。
魔法值=(智力+智慧)*10。
3.职业限制:
很多职业会限制某些种族选择,例如兽人不能就职圣骑士等等,种族和职业的限制表如下:
种族/职业狂战士圣骑士刺客猎手祭司巫师
人类允许允许允许允许允许允许
精灵不允许不允许允许允许允许允许
兽人允许不允许不允许允许允许不允许
矮人允许允许不允许不允许允许不允许
元素不允许不允许不允许不允许允许允许
所以在要求用户选择职业时,输出信息里面只能有用户所选择种族可以就职的职业。
4.初始属性:
本题目要求力量、敏捷、体力、智力和智慧要求是随机值(利用随机数函数来取得随机数),但是五项属性的总和应该是100,并且应该和职业相关。例如狂战士的体力和力量就要比较高,而巫师需要较高的智力,而祭司则需要较高的智慧。各职业初始属性的大致比例应遵从下表:
职业/属性力量敏捷体力智力智慧
狂战士40203055
圣骑士2515302010
刺客2035201510
猎手1540151020
祭司1520153515
巫师1020102040
例如,前面示意图中的祭司的初始属性,大致满足该比例,但是应该是随机的。
然后利用属性值计算生命值和魔法值。
5.显示信息:
最后向用户显示该角色的所有信息,然后询问用户是否满意,如用户不满意则重新创建,若用户满意则程序结束,并将用户创建角色的相关信息写入文件保存。
二、具体代码:
#include<iostream.h>
#include<stdlib.h>
#include<time.h>
#include<math.h>
//函数声明
int input_sex(); //输入性别
int input_race(); //输入种族
int input_occupation(int); //输入职业
void output_attribute(int occupation); //输出属性
char Isex[2][50]={"男性","女性"};
char Irace[5][50]={"人类","精灵","兽人","矮人","元素"};
char Ioccupation[6][50]={"狂战士","圣骑士","刺客","猎手","祭司","巫师"};
//基类,保存角色的姓名,性别
class Baseinfoamation
{
protected:
char name[50];
int sex;
int sex_choice;
public:
void getBaseinfoamation();
friend class Output; //友元类,用于输出角色信息
};
//主函数
void main()
{
while(1) {
srand((unsigned)time(NULL));
//生成随机数
char name[50];
int sex,race,occupation;
cout<<"请输入您游戏角色的姓名:";
cin>>name;
while (1)
{
sex=input_sex();
if (sex==0||sex==1) //判断性别输入是否正确
break; //正确则跳出
else
cout<<"请输入0或1来选择性别\n";
}
while (1)
{
race=input_race();
if (race>=0&&race<=4) //判断种族输入是否正确
break; //正确则跳出
else
cout<<"请输入0到4之间的数字来选择种族\n";
}
occupation=input_occupation(race); //确定职业
cout<<"====================================="<<endl;
cout<<"姓名\t\t\t"<<name<<endl;
cout<<"====================================="<<endl;
cout<<"性别\t\t\t"<<Isex[sex]<<endl;
cout<<"====================================="<<endl;
cout<<"种族\t\t\t"<<Irace[race]<<endl;
cout<<"====================================="<<endl;
cout<<"职业\t\t\t"<<Ioccupation[occupation]<<endl;
cout<<"====================================="<<endl;
output_attribute(occupation); //输出属性
//用户核对信息,满意则结束,不满意重新选择
int a;
cout<<"请再次核对您的选择,满意请输入0,不满意请输入1重新选择:";
cin>>a;
if (a==0)
break;
}
}
//基类,记录角色的种族、职业
class Race
{
protected:
char name[50];
int sex;
int sex_choice;
int race;
int occupation;
int race_choice;
public:
void getBaseinfoamation();
friend class Output; //友元类,用于输出角色信息
void getRace();
};
//.....函数的定义
//性别选择函数
int input_sex()
{
int sex;
cout<<"请选择您游戏角色的性别(0男性,1女性):";
cin>>sex;
return sex;
}
//种族选择函数
int input_race()
{
int race;
cout<<"请选择您游戏角色的种族(0人类,1精灵,2兽人,3矮人,4元素):";
cin>>race;
return race;
}
//职业选择函数
int input_occupation(int race)
{
int occupation;
switch (race)
{
case(0):
while (1)
{
cout<<"请选择您的职业(0狂战士,1圣骑士,2刺客,3猎手,4祭司,5巫师):"; //0人类
cin>>occupation;
if (occupation>=0&&occupation<=5)
break;
else
cout<<"请输入0到5之间的数字选择职业\n";
}
break;
case(1):
while (1)
{
cout<<"请选择您的职业(2刺客,3猎手,4祭司,5巫师)"; //1精灵
cin>>occupation;
if (occupation>=2&&occupation<=5)
break;
else
cout<<"请输入2到5之间的数字选择职业\n";
}
break;
case(2):
while (1)
{
cout<<"请选择您的职业(0狂战士,3猎手,4祭司)"; //2兽人
cin>>occupation;
if (occupation==0||occupation==3||occupation==4)
break;
else
cout<<"请输入0或3或4来选择职业\n";
}
break;
case(3):
while (1)
{
cout<<"请选择您的职业(0狂战士,1圣骑士,4祭司)"; //3矮人
cin>>occupation;
if (occupation==0||occupation==1||occupation==4)
break;
else
cout<<"请输入0或1或4来选择职业\n";
}
break;
case(4):
while (1)
{
cout<<"请选择您的职业(4祭司,5巫师)"; //4元素
cin>>occupation;
if (occupation>=4&&occupation<=5)
break;
else
cout<<"请输入4或5来选择职业\n";
}
break;
default: ;
}
return occupation;
}
//属性输出函数
void output_attribute(int occupation)
{
int rand1,rand2,rand3,rand4,rand5,rand6; //产生随机数
rand1=rand()%11+35;
rand2=rand()%5+3;
rand3=rand()%9+21;
rand4=rand()%9+16;
rand5=rand()%7+7;
rand6=rand()%11+31;
switch (occupation)
{
case(0):cout<<"力量\t\t\t"<<rand1<<"\n"<<"=====================================\n"
<<"敏捷\t\t\t"<<60-rand1<<"\n"<<"==================================\n"
<<"体力\t\t\t"<<40-rand2-rand2<<"\n"<<"============================\n"
<<"智力\t\t\t"<<rand2<<"\n" <<"====================================\n"
<<"智慧\t\t\t"<<rand2<<"\n"<<"=====================================\n"
<<"生命值\t\t\t"<<20*(40-rand2-rand2)<<"\n"<<"=====================\n"
<<"魔法值\t\t\t"<<10*(rand2+rand2)<<"\n"<<"========================\n";
break;
case(1):cout<<"力量\t\t\t"<<rand3<<"\n"<<"=====================================\n"
<<"敏捷\t\t\t"<<40-rand3<<"\n"<<"==================================\n"
<<"体力\t\t\t"<<60-rand4-rand5<<"\n"<<"============================\n"
<<"智力\t\t\t"<<rand4<<"\n"<<"=====================================\n"
<<"智慧\t\t\t"<<rand5<<"\n"<<"=====================================\n"
<<"生命值\t\t\t"<<20*(60-rand4-rand5)<<"\n"<<"=====================\n"
<<"魔法值\t\t\t"<<10*(rand4+rand5)<<"\n"<<"========================\n";
break;
case(2):cout<<"力量\t\t\t"<<rand4<<"\n"<<"=====================================\n"
<<"敏捷\t\t\t"<<55-rand4<<"\n"<<"==================================\n"
<<"体力\t\t\t"<<rand4<<"\n"<<"=====================================\n"
<<"智力\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
<<"智慧\t\t\t"<<rand5<<"\n"<<"=====================================\n"
<<"生命值\t\t\t"<<20*rand4<<"\n"<<"================================\n"
<<"魔法值\t\t\t"<<10*(45-rand4)<<"\n"<<"===========================\n";
break;
case(3):cout<<"力量\t\t\t"<<rand1<<"\n"<<"=====================================\n"
<<"敏捷\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
<<"体力\t\t\t"<<rand1<<"\n"<<"=====================================\n"
<<"智力\t\t\t"<<55-rand1<<"\n"<<"==================================\n"
<<"智慧\t\t\t"<<rand5<<"\n"<<"=====================================\n"
<<"生命值\t\t\t"<<20*rand1<<"\n"<<"================================\n"
<<"魔法值\t\t\t"<<10*(55-rand1+rand5)<<"\n"<<"=====================\n";
break;
case(4):cout<<"力量\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
<<"敏捷\t\t\t"<<50-2*(45-rand4-rand5)<<"\n"<<"=====================\n"
<<"体力\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
<<"智力\t\t\t"<<rand6<<"\n"<<"=====================================\n"
<<"智慧\t\t\t"<<50-rand6<<"\n"<<"==================================\n"
<<"生命值\t\t\t"<<20*(45-rand4-rand5)<<"\n"<<"=====================\n"
<<"魔法值\t\t\t"<<10*50<<"\n"<<"===================================\n";
break;
case(5):cout<<"力量\t\t\t"<<rand5<<"\n"<<"=====================================\n"
<<"敏捷\t\t\t"<<rand4<<"\n"<<"=====================================\n"
<<"体力\t\t\t"<<40-rand4-rand5<<"\n"<<"============================\n"
<<"智力\t\t\t"<<rand4<<"\n"<<"=====================================\n"
<<"智慧\t\t\t"<<60-rand4<<"\n"<<"==================================\n"
<<"生命值\t\t\t"<<20*(40-rand4-rand5)<<"\n"<<"=====================\n"
<<"魔法值\t\t\t"<<10*60<<"\n"<<"===================================\n";
break;
default:;
}
}
三、类图:
四、测试截图: