一、要求:
1.功能描述:
几乎所有的RPG游戏(一种源自《龙与地下城》的游戏类型)在进入游戏时都会让用户自己来创建自己喜欢的角色。本次上机要求编写一个简化的创建游戏角色的程序。
2.游戏角色应有的属性:
本题目要求的游戏角色应有以下属性:名字、性别、种族、职业、力量、敏捷、体力、智力、智慧、生命值和魔法值。
名字:不超过50个字符。
性别:可以选择男性和女性。
种族:一共可选五个种族,人类、精灵、兽人、矮人和元素。
职业:可选六种职业,狂战士、圣骑士、刺客、猎手、祭司和巫师。
其余属性均为整数。
本题目要求首先用户输入角色姓名,然后由用户选择角色性别,然后由用户选择种族,然后选择职业,然后自动分配力量、敏捷、体力、智力和智慧属性,并计算生命值和魔法值。
生命值=体力*20。
魔法值=(智力+智慧)*10。
3.职业限制:
很多职业会限制某些种族选择,例如兽人不能就职圣骑士等等,种族和职业的限制表如下:
种族/职业狂战士圣骑士刺客猎手祭司巫师
人类允许允许允许允许允许允许
精灵不允许不允许允许允许允许允许
兽人允许不允许不允许允许允许不允许
矮人允许允许不允许不允许允许不允许
元素不允许不允许不允许不允许允许允许
所以在要求用户选择职业时,输出信息里面只能有用户所选择种族可以就职的职业。
4.初始属性:
本题目要求力量、敏捷、体力、智力和智慧要求是随机值(利用随机数函数来取得随机数),但是五项属性的总和应该是100,并且应该和职业相关。例如狂战士的体力和力量就要比较高,而巫师需要较高的智力,而祭司则需要较高的智慧。各职业初始属性的大致比例应遵从下表:
职业/属性力量敏捷体力智力智慧
狂战士40203055
圣骑士2515302010
刺客2035201510
猎手1540151020
祭司1520153515
巫师1020102040
例如,前面示意图中的祭司的初始属性,大致满足该比例,但是应该是随机的。
然后利用属性值计算生命值和魔法值。
5.显示信息:
最后向用户显示该角色的所有信息,然后询问用户是否满意,如用户不满意则重新创建,若用户满意则程序结束,并将用户创建角色的相关信息写入文件保存。
二、具体代码:


#include<iostream.h>
#include<stdlib.h>
#include<time.h>
#include<math.h>

//函数声明
int input_sex();						//输入性别
int input_race();						//输入种族
int input_occupation(int);				//输入职业
void output_attribute(int occupation);	//输出属性
char Isex[2][50]={"男性","女性"};
char Irace[5][50]={"人类","精灵","兽人","矮人","元素"};
char Ioccupation[6][50]={"狂战士","圣骑士","刺客","猎手","祭司","巫师"};

//基类,保存角色的姓名,性别
class Baseinfoamation
{
protected:
   char name[50];
   int sex;
   int sex_choice;
public:
   void getBaseinfoamation();
   friend class Output;    //友元类,用于输出角色信息
};
  //主函数
  void main()
  {
	  while(1)	{
		  srand((unsigned)time(NULL));
		  //生成随机数
		  char name[50];
		  int sex,race,occupation;
		  cout<<"请输入您游戏角色的姓名:";
		  cin>>name;
		  while (1)
		  {
			  sex=input_sex();
			  if (sex==0||sex==1)  //判断性别输入是否正确
			  break;           //正确则跳出
		  else
			  cout<<"请输入0或1来选择性别\n";
		  }
		  while (1)
		  {
			  race=input_race();
		  if (race>=0&&race<=4)  //判断种族输入是否正确
			  break;			   //正确则跳出
		  else
			  cout<<"请输入0到4之间的数字来选择种族\n";
		  }
		  occupation=input_occupation(race);    //确定职业
          cout<<"====================================="<<endl;
          cout<<"姓名\t\t\t"<<name<<endl;
          cout<<"====================================="<<endl;
          cout<<"性别\t\t\t"<<Isex[sex]<<endl;
          cout<<"====================================="<<endl;
          cout<<"种族\t\t\t"<<Irace[race]<<endl;
          cout<<"====================================="<<endl;
          cout<<"职业\t\t\t"<<Ioccupation[occupation]<<endl;
          cout<<"====================================="<<endl;
          output_attribute(occupation);  //输出属性

          //用户核对信息,满意则结束,不满意重新选择
          int a;
          cout<<"请再次核对您的选择,满意请输入0,不满意请输入1重新选择:";
          cin>>a;
          if (a==0)
          break;
	  }
 }


 //基类,记录角色的种族、职业
class Race
{
protected:
  char name[50];
  int sex;
  int sex_choice;
  int race;
  int occupation;
  int race_choice;
public:
  void getBaseinfoamation();
  friend class Output;    //友元类,用于输出角色信息
  void getRace();
  };


  //.....函数的定义
   //性别选择函数
  int input_sex()
  {
	  int sex;
	  cout<<"请选择您游戏角色的性别(0男性,1女性):";
	  cin>>sex;
	  return sex;
  }
  //种族选择函数
  int input_race()
  {
	  int race;
	  cout<<"请选择您游戏角色的种族(0人类,1精灵,2兽人,3矮人,4元素):";
	  cin>>race;
	  return race;
  }
  //职业选择函数
  int input_occupation(int race)
  {
	  int occupation;
	  switch (race)
  {
  case(0):
	  while (1)
		  {
			  cout<<"请选择您的职业(0狂战士,1圣骑士,2刺客,3猎手,4祭司,5巫师):";   //0人类
			  cin>>occupation;
			  if (occupation>=0&&occupation<=5)
				  break;
			  else
				  cout<<"请输入0到5之间的数字选择职业\n";
		  }
	      break;

case(1):
	while (1)
		{
			cout<<"请选择您的职业(2刺客,3猎手,4祭司,5巫师)";   //1精灵
			cin>>occupation;
			if (occupation>=2&&occupation<=5)
				break;
			else
				cout<<"请输入2到5之间的数字选择职业\n";
		}
	    break;
case(2):
	while (1)
		{
			cout<<"请选择您的职业(0狂战士,3猎手,4祭司)";   //2兽人
			cin>>occupation;
			if (occupation==0||occupation==3||occupation==4)
				break;
			else
				cout<<"请输入0或3或4来选择职业\n";
		}
		break;
case(3):
	while (1)
		{
			cout<<"请选择您的职业(0狂战士,1圣骑士,4祭司)";   //3矮人
			cin>>occupation;
			if (occupation==0||occupation==1||occupation==4)
				break;
			else
				cout<<"请输入0或1或4来选择职业\n";
		}
	break;
case(4):
		while (1)
		{
			cout<<"请选择您的职业(4祭司,5巫师)";   //4元素
			cin>>occupation;
			if (occupation>=4&&occupation<=5)
				break;
			else
				cout<<"请输入4或5来选择职业\n";
		}
	break;
    default: ;
	}
  return occupation;
 }


  //属性输出函数
  void output_attribute(int occupation)
  {
	  int rand1,rand2,rand3,rand4,rand5,rand6;    //产生随机数
	  rand1=rand()%11+35;
	  rand2=rand()%5+3;
	  rand3=rand()%9+21;
	  rand4=rand()%9+16;
	  rand5=rand()%7+7;
	  rand6=rand()%11+31;
	  switch (occupation)
	  {
	  case(0):cout<<"力量\t\t\t"<<rand1<<"\n"<<"=====================================\n"
				  <<"敏捷\t\t\t"<<60-rand1<<"\n"<<"==================================\n"
				  <<"体力\t\t\t"<<40-rand2-rand2<<"\n"<<"============================\n"
				  <<"智力\t\t\t"<<rand2<<"\n" <<"====================================\n"
				  <<"智慧\t\t\t"<<rand2<<"\n"<<"=====================================\n"
				  <<"生命值\t\t\t"<<20*(40-rand2-rand2)<<"\n"<<"=====================\n"
				  <<"魔法值\t\t\t"<<10*(rand2+rand2)<<"\n"<<"========================\n";
		  break;

	  case(1):cout<<"力量\t\t\t"<<rand3<<"\n"<<"=====================================\n"
				  <<"敏捷\t\t\t"<<40-rand3<<"\n"<<"==================================\n"
				  <<"体力\t\t\t"<<60-rand4-rand5<<"\n"<<"============================\n"
				  <<"智力\t\t\t"<<rand4<<"\n"<<"=====================================\n"
				  <<"智慧\t\t\t"<<rand5<<"\n"<<"=====================================\n"
				  <<"生命值\t\t\t"<<20*(60-rand4-rand5)<<"\n"<<"=====================\n"
				  <<"魔法值\t\t\t"<<10*(rand4+rand5)<<"\n"<<"========================\n";
		  break;

      case(2):cout<<"力量\t\t\t"<<rand4<<"\n"<<"=====================================\n"
			      <<"敏捷\t\t\t"<<55-rand4<<"\n"<<"==================================\n"
			      <<"体力\t\t\t"<<rand4<<"\n"<<"=====================================\n"
			      <<"智力\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
			      <<"智慧\t\t\t"<<rand5<<"\n"<<"=====================================\n"
			      <<"生命值\t\t\t"<<20*rand4<<"\n"<<"================================\n"
			      <<"魔法值\t\t\t"<<10*(45-rand4)<<"\n"<<"===========================\n";
		  break;

   	  case(3):cout<<"力量\t\t\t"<<rand1<<"\n"<<"=====================================\n"
				  <<"敏捷\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
				  <<"体力\t\t\t"<<rand1<<"\n"<<"=====================================\n"
				  <<"智力\t\t\t"<<55-rand1<<"\n"<<"==================================\n"
				  <<"智慧\t\t\t"<<rand5<<"\n"<<"=====================================\n"
				  <<"生命值\t\t\t"<<20*rand1<<"\n"<<"================================\n"
				  <<"魔法值\t\t\t"<<10*(55-rand1+rand5)<<"\n"<<"=====================\n";
		  break;

	  case(4):cout<<"力量\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
				  <<"敏捷\t\t\t"<<50-2*(45-rand4-rand5)<<"\n"<<"=====================\n"
				  <<"体力\t\t\t"<<45-rand4-rand5<<"\n"<<"============================\n"
				  <<"智力\t\t\t"<<rand6<<"\n"<<"=====================================\n"
				  <<"智慧\t\t\t"<<50-rand6<<"\n"<<"==================================\n"
				  <<"生命值\t\t\t"<<20*(45-rand4-rand5)<<"\n"<<"=====================\n"
				  <<"魔法值\t\t\t"<<10*50<<"\n"<<"===================================\n";
		break;

	  case(5):cout<<"力量\t\t\t"<<rand5<<"\n"<<"=====================================\n"
				  <<"敏捷\t\t\t"<<rand4<<"\n"<<"=====================================\n"
				  <<"体力\t\t\t"<<40-rand4-rand5<<"\n"<<"============================\n"
				  <<"智力\t\t\t"<<rand4<<"\n"<<"=====================================\n"
				  <<"智慧\t\t\t"<<60-rand4<<"\n"<<"==================================\n"
				  <<"生命值\t\t\t"<<20*(40-rand4-rand5)<<"\n"<<"=====================\n"
				  <<"魔法值\t\t\t"<<10*60<<"\n"<<"===================================\n";
		break;
	  default:;
	  }
}

三、类图:

RPG角色生成器-LMLPHP
四、测试截图:
RPG角色生成器-LMLPHP

10-07 20:18