2D空间中求线段与圆的交点-LMLPHP

出处: https://answers.unity.com/questions/366802/get-intersection-of-a-line-and-a-circle.html

测试脚本(返回值为交点数量):

using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class LineCircleIntersect : MonoBehaviour
{
public Transform a;
public Transform b; public Transform circleCenter;
public float radius; void OnDrawGizmos()
{
if (a == null || b == null || circleCenter == null) return; var intersect1 = default(Vector2);
var intersect2 = default(Vector2);
var intersectCount = BetweenLineAndCircle(circleCenter.position, radius, a.position, b.position, out intersect1, out intersect2); if (intersectCount > )
Gizmos.DrawWireSphere(intersect1, 0.1f); if (intersectCount > )
Gizmos.DrawWireSphere(intersect2, 0.1f); Gizmos.DrawLine(a.position, b.position);
Gizmos.DrawWireSphere(circleCenter.position, radius);
} int BetweenLineAndCircle(
Vector2 circleCenter, float circleRadius,
Vector2 point1, Vector2 point2,
out Vector2 intersection1, out Vector2 intersection2)
{
float t; var dx = point2.x - point1.x;
var dy = point2.y - point1.y; var a = dx * dx + dy * dy;
var b = * (dx * (point1.x - circleCenter.x) + dy * (point1.y - circleCenter.y));
var c = (point1.x - circleCenter.x) * (point1.x - circleCenter.x) + (point1.y - circleCenter.y) * (point1.y - circleCenter.y) - circleRadius * circleRadius; var determinate = b * b - * a * c;
if ((a <= 0.0000001) || (determinate < -0.0000001))
{
// No real solutions.
intersection1 = Vector2.zero;
intersection2 = Vector2.zero;
return ;
}
if (determinate < 0.0000001 && determinate > -0.0000001)
{
// One solution.
t = -b / ( * a);
intersection1 = new Vector2(point1.x + t * dx, point1.y + t * dy);
intersection2 = Vector2.zero;
return ;
} // Two solutions.
t = (float)((-b + Mathf.Sqrt(determinate)) / ( * a));
intersection1 = new Vector2(point1.x + t * dx, point1.y + t * dy);
t = (float)((-b - Mathf.Sqrt(determinate)) / ( * a));
intersection2 = new Vector2(point1.x + t * dx, point1.y + t * dy); return ;
}
}
05-11 13:25